作者 主题: PF第三方【Tome of Horrors Complete】(《恐惧之物大全》)节译  (阅读 11138 次)

副标题: 新人翻译,求指正

离线 璀璨星炬

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《Tome of Horrors Complete》(以下简称ToHC)是一本PF第三方怪物图鉴,它是三本书(Tome of Horrors I,II& III)的合订版。
初次翻译,还请不吝指正。

求译名:Draug暂译名朽战尸舰长,求更好的译名

进度:3/28完成 模板:亡灵统主
         4/3完成 Draug(暂译:朽战尸舰长)
         5/19完成 深渊木乃伊
                      苦卤丧尸

本贴暂告一段落,未来可能继续更新
« 上次编辑: 2020-05-19, 周二 21:09:49 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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模板:亡灵统主 Undead Lord  (CR +1 or +2)(CR存疑)

      对于任何种类的亡灵,都存在着亡灵统主,一个统治着次等同类的强大存在。它们作为强大的“生”物,激发着被它们统治之人的敬畏与恐惧。
      亡灵统主是极其危险的敌人。它们更强壮、更坚韧、并且比它们命令的属下们更聪明。因此,很少能偶然遇见它们(也很少能见到它们单独一人)。它们中大部分维持着一个远离文明的巢穴,在哪里它们密谋计划,派遣奴才去执行任务来推进自己的计划。
      亡灵统主看起来和他们那类普通的亡灵并无二致,除了一股强烈的邪恶和力量的光环似乎环绕于它们身旁。
     
剧透 -   :
For every type of undead, there exists an undead lord, a being of great power that commands the lesser of its kind. They are powerful creatures that inspire awe and fear in those they rule.
      Undead lords are extremely dangerous opponents. They are stronger, tougher, and more intelligent than the ones they command. As such, they are rarely encountered by chance (and rarely encountered alone). Most maintain a lair far away
      from civilization where they plot and plan, sending their minions on missions to further their goals.
Undead lords appear as normal undead of their type, though there seems to be a strong aura of evil and power resonating about them.

创造一个亡灵统主

“亡灵统主”是一个可以被添加到任何不死生物(下称“基底生物”)上的后天模板。一个亡灵统主保留任何基底生物的所有数据和特殊能力,除了下面所提到的:

CR:基底生物+2。如果基底生物的生命骰(HD)大于5HD(见下“HD:”),它的CR额外+1。(所以到底是CR+1/2还是CR+2/3啊(摔))
光环:亡灵统主持续释放一个20尺的视作亵渎术的光环,在这个光环里的不死生物(包括亡灵统主自己)在攻击、伤害、豁免骰中获得+1亵渎加值。此外,所有在此区域进行的导能鉴定受到-3的亵渎减值(连引导负能量都算吗)。在这个区域召唤或者制造的不死生物每HD额外+1HP。
AC:基底生物天生护甲加值+4,如果基底生物是虚体则不获得此加强。
生命骰HD:一个亡灵统主的HD等于5或者基底生物的HD(包括职业等级),取两者之中较高的。
剧透 -   :
Creating a Undead Lord
“Undead Lord” is an inherited template that can be added to any undead creature (referred to hereafter as the base creature). An undead lord retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as the base creature +2. If the base creature was advanced to 5 HD (see Hit Dice above), its CR is increased an additional +1.
Aura: Undead lords constantly project an aura in a 20-foot radius that functions as a permanent desecratespell. Undead within the area (including the undead lord) gain a +1 profane bonus to attack rolls, damage rolls, and saves. In addition, all channel checks made in the area suffer a –3 profane penalty. Summoned or created undead that appear in the area gain +1 hit points per HD.
AC: The base creature’s natural armor bonus increases by +4. If the base creature is incorporeal, it does not gain this bonus.
Hit Dice: An undead lord’s HD is equal to 5 or the base creature’s HD (including class levels), whichever is greater.
防御能力:亡灵统主保留原先所有防御能力并获得以下的:
    伤害减免DR(Ex)
    5-7HD的亡灵统主获得DR 5/魔法;有8或者更多HD的亡灵统主获得DR10/魔法。如果基底生物已经有DR/魔法,使用原有的或模板中两者
    中更好的。如果基底生物有其他类型的伤害减免(钝击,穿刺,等等)它的类型叠加。例如,一个5HD、有DR5/穿刺的基底生物成为亡灵统
    主后获得DR5/穿刺且魔法。
    导能抗力(Ex)
    亡灵统主获得导能抗力+4。如果基底生物已经具有导能抗力,使用这两者中更高的一个。
剧透 -   :
Defensive Abilities: Undead lords retain all the defensive abilities of the base creature, and gain the following:
    Damage Reduction (Ex)
    Undead lords with 5 to 7 HD gain DR 5/magic; undead lords with 8 or more HD gain damage reduction10/magic. If the
    base creature already has damage reduction/magic, use it or the one above, whichever is better. If the base creature has
    another type of damage reduction (bludgeoning, piercing, and so on) its type modifiers stack. For example, a base
    creature with 5 HD and damage reduction 5/piercing that becomes an undead lord now has damage reduction 5/magic
    and piercing.
    Channel Resistance (Ex)
    Undead lords gain channel resistance +4. If the base creature already has channel resistance, use this one or the base
    creature’s resistance, whichever is higher.
特殊攻击:一个亡灵统主保留基底生物的全部特殊攻击,并获得下列出来的新能力。除非特别写明,以下能力豁免骰DC为10+1/2亡灵统主的HD+亡灵统主的魅力调整值。
      创造衍体 (Su)
      一个被亡灵统主杀死的生物在1d4分钟内复活成和亡灵统主同类的不死生物。这取代了任何基底生物原有的创造衍体能力。
剧透 -   :
Special Attacks: An undead lord retains all the special attacks of the base creature and also gains those listed below. Saves have a DC of 10 + 1/2 the undead lord’s HD + the undead lord’s Charisma modifier unless noted otherwise.
    Create Spawn (Su)
    A creature slain by an undead lord rises in 1d4 minutes as an undead creature of the same type as the undead lord.
    Spawn are under control of the undead lord. This replaces any other create spawn ability the base creature possesses
类法术能力:每天一次,亡灵统主能够释放黑暗术和恐惧术(原文是fear)作为类法术能力,施法者等级等于其HD。豁免DC为10+施法者等级+亡灵统主的魅力调整值。
      召唤不死生物(Sp)
      每天一次,一个亡灵统主能召唤HD总计等于它的HD×1-1/2的不死生物(种类和亡灵统主相同)。亡灵统主不能召唤一个HD比这还要高的
      不死生物。
剧透 -   :
Spell–Like Abilities: Once per day, the undead lord can cast darkness and fear as a spell-like ability, with a caster level equal to its total Hit Dice. The save DC is 10 + spell level + the undead lord’s Charisma modifier.
    Summon Undead (Sp)
    Once per day, an undead lord can summon a total number of HD worth of undead (of the same type as the undead lord)
    equal to its HD x 1–1/2. Undead lords cannot summon an undead creature that has more HD than it does.
能力:力量+4(虚体除外),敏捷+2,智力+2,感知+2,魅力+4。亡灵统主至少有10点智力,所以无心智不死例如僵尸和骷髅获得10点智力值。虚体不死生物不获得力量值(因为它们没有力量)转而获得额外+2敏捷。
专长:亡灵统主获得 命令死灵 作为奖励专长,即使它们不满足先决条件。亡灵统主每日可使用此专长次数为3+它的魅力调整值(最小1)。它只能控制和自己种类相同的不死生物。
剧透 -   :
Abilities: Str +4 (unless incorporeal), Dex +2, Int +2, Wis +2, Cha +4. Undead lords have an Intelligence of at least 10, so mindless undead such as zombies and skeletons gain an Intelligence score of 10. Incorporealcreatures do not gain the Strength bonus (since they have no Strength), but instead gain an additional +2 bonus to their Dexterity score.
Feats: Undead lords gain Command Undead as a bonus feat, even if they do not meet the prerequisites for it. The undead lord may use this feat a number of times per day equal to three plus its Charisma modifier (minimum 1). It may only command undead of the same type.
语言:亡灵统主说所有获得模板前会说的语言。原先是无心智不死的亡灵统主说通用语。此外,所有亡灵统主获得以下能力:
      亡灵感应(Su)
      亡灵统主可以通过心灵感应与100尺内的其他亡灵进行交流,包括无心智不死例如僵尸和骷髅。
剧透 -   :
Languages: Undead lords speak all the languages they spoke prior to gaining the template. Undead that were previously unintelligent speak Common. In addition, all undead lords gain the following:
    Undead Telepathy (Su)
    Undead lords can communicate telepathically with any other undead within 100 feet, including mindless undead such as
    zombies and skeletons.
组织:单独或者团(亡灵统主加1-4个和基底生物同类的不死生物)
剧透 -   :
Organization: Solitary or troupe (undead lord plus 1–4 undead creatures of the same type as the base creature).
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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朽战尸舰长Draug CR4
(求更好的译名,它的英文名其实和Draugr朽战尸是一个意思,都是北欧神话里的不死怪物......)
这个衣衫褴褛的人形生物身形憔悴,腐烂的骨头在被水浸透的、蓝绿色的烂肉下伸出。它的衣服破烂不堪,武器坑坑洼洼、锈迹斑斑。
XP1200
CE 中型不死生物(水栖)
先攻+2;感官 黑暗视觉60尺,察觉+10

防御

AC 17,接触12,措手不及15(+2敏捷,+5天生)
hp 38(5d8+10)
强韧+5;反射+3;意志+6
防御能力 导能抗力+2;免疫 亡灵免疫;抗力 火焰10

攻击

速度30尺,游泳30尺
近战 水兵刃(cutlass)+6(1d6+2/19-20)(这里的水兵刃是第三方的,所以重击不是18-20)或2爪抓+5(1d4+2)
特殊攻击 召唤风暴

数据

力量14,敏捷15,体质--,智力12,感知14,魅力14
基础攻击(BA)+3;CMB +5;CMD 17
专长:警觉、强韧加强、武器专攻(水兵刃)
技能:特技动作 +5,攀爬 +8,逃脱术 +5,察觉 +10,专业(水手)+6,感知移动 +4,潜行 +8,生存 +5,游泳 +17种族调整值 +4游泳
SQ 船只掌控
宝物 锈蚀的水兵刃

特殊能力

呼唤风暴(Su)
每天一次,一个朽战尸舰长Draug能够召唤召唤恶劣天气来骚扰它的对手。这种影响是立即产生的(即天气不是逐渐变化的)。除此以外,此能力等同于(好像是小德的)控制天气法术(施法者等级6)
掌控船只(Su)
一个朽战尸舰长Draug能完全掌控它的船只(哪怕有风),只要它还握着船舵或里船舵不超过20尺。如果它离开这个区域,它的船就会随机的航行,直到朽战尸舰长Draug夺回控制权。朽战尸舰长Draug会给它的船灌输特殊能力(见下朽战尸舰长Draug的船
剧透 -   :
朽战尸舰长Draug的船
当一艘船没入波涛时,它和它的整艘船员可能会复活为骇人的流浪者,特别是船长和船员的职业不那么专业(比如海盗)的时候。这种样的沉船可能会经历由它周围的负能量和邪恶所导致的转变。当这种情况发生时,船从深海中浮起,由朽战尸舰长Draug担当驾驶,由骷髅、苦卤丧尸、普通丧尸和水生食尸鬼组成船员。
这艘船的看起来和它沉没时的情况如出一辙。船帆破破烂烂,甲板上铺满了海草。当朽战尸舰长Draug在掌舵时,“鬼船”获得以下能力:
剧透 -   :
浮力(SU)
不管船体的状况如何,朽战尸舰长Draug领航的船在任何天气条件下都能漂浮。它不受任何类型的风的影响(虽然Draug仍然可以利用风来操纵和航行船),甚至可以抵抗狂风(gale-force winds)。巨浪可能使船左右颠簸,但它不会因此而倾复。
飞行(Su)
只要朽战尸舰长Draug还在船上,朽战尸舰长Draug就可以操纵他的船离开海浪,飞向空中。此能力效果如同一位术士释放的飞行术,施法者等级相当于朽战尸舰长Draug的HD。
火焰免疫(Ex)
一艘朽战尸舰长Draug驾驶的船被浸水所浸透,充满了负能量,因此它完全免疫所有火焰效果。

生态

环境 任何
组织 单独 或 一船(1个朽战尸舰长Draug加上6-11只苦卤丧尸和1-4只深渊木乃伊,2-8只水生食尸鬼,或2-8只骷髅)
宝物 标准
      朽战尸舰长Draug是一位死在海上的船长渴求复仇的灵魂,由于死于海上因此它被剥夺了合适的葬礼。如果一艘船在失去所有人手的情况下在海上沉没,该船本身及其全体船员可能会以骇人的流浪者的身份返回。船长通常以Draug的形态复活,而他的船员则复活为卤水僵尸。朽战尸舰长Draug看上去和生前一样,穿着同样的衣服,带着它在死亡之时所拥有的财产。Draug的到来常常被视为死亡的预兆,因为即使它不进攻,一些可怕的情况也可能降临到目击者身上。朽战尸舰长Draug常常表现得如同死亡的预兆般,从海中浮起,盯着或用骨瘦如柴的手指指着一位注定要淹死的水手。
      朽战尸舰长Draug们嫉妒生者,并不遗余力地尝试给他们带来死亡和不幸。它们常常被提到突然出现在一片海雾中,爬上活人的船。朽战尸舰长Draug最喜欢的攻击方式是用它的水兵刃,但如果被卸下武器,它就会用爪子抓住对手,跳回海浪中,企图淹死不幸的受害者。

原文:
剧透 -   :
This ragged humanoid is lean and ravaged by decay with bits of bone showing beneath waterlogged, blue-green rotting flesh. Its clothes hang in tatters and its weapons are pitted and rusted.
Draug CR 4
XP 1,200
CE Medium undead (water)
Init +2; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 38 (5d8+10)
Fort +5; Ref +3; Will +6
Defensive Abilities channel resistance +2; Immuneundead traits; Resist fire 10
OFFENSE
Speed 30 ft., swim 30 ft.
Melee cutlass +6 (1d6+2/19–20) or 2 claws +5 (1d4+2)
Special Attacks call storm
STATISTICS
Str 14, Dex 15, Con —, Int 12, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Alertness, Great Fortitude, Weapon Focus(cutlass)
Skills Acrobatics +5, Climb +8, Escape Artist +5, Perception +10, Profession (sailor) +6, Sense Motive+4, Stealth +8, Survival +5, Swim +17; Racial Modifiers +4 Swim
SQ control ship
Gear rusty cutlass
SPECIAL ABILITIES
Call Storm (Su)
Once per day, a draug can summon inclement weather to harass its opponents. The effects are felt immediately (i.e., there is no gradual shift in the weather). Otherwise, this ability is identical to the control weather spell (caster level 6th).
Control Ship (Su)
A draug has full control over its vessel (wind notwithstanding) so long as it remains at the wheel or within 20 feet of the helmsman. Should it leave the area, its ship meanders in a random direction until the draug regains control. A draug also imbues its ship with special abilities (see Draug Ships).
New Weapon: Cutlass (Martial One-Handed Melee Weapon)
Cost 15 gp; Damage 1d4 (S), 1d6 (M); Crit 19–20/x2, Weight 3 lb., Type slashing.
剧透 -   :
Draug Ships
When a ship sinks beneath the waves, it and its entire crew may return as ghostly wanderers, especially if the captain and crew had a less than scrupulous profession (as pirates, for example). A sunken ship of this nature may undergo a transformation from the negative energy and evil surrounding it. When this happens, the ship rises from the deep, piloted by a draug and manned by skeletons, brine zombies, zombies, and lacedons.
The ship appears as it did at the time of its demise. The sails are tattered and the decks covered with seaweed. When a draug is at the helm, the “ghost ship” gains the following powers:
剧透 -   :
Buoyancy (Su)
Regardless of the condition of the hull, a draug-piloted ship remains afloat in any weather conditions. It is not affected by wind of any type (though the draug can still use the wind to maneuver and sail the ship) and can even sail against gale-force winds. Strong waves may toss the ship about, but will not capsize it as a result.
Flight (Su)
A draug can maneuver his ship to leave the waves and take to the air as long as the draug remains on board. This functions as fly cast by a sorcerer with a caster level equal to the draug’s HD.
Immunity to Fire (Ex)
A draug ship is so waterlogged and infused with negative energy that it is completely immune to all fire effects.
ECOLOGY
Environment any
Organization solitary or crew (1 draug plus 6–11 brine zombies and 1–4 mummies of the deep, 2–8 lacedons, or 2–8 skeletons)
Treasure standard
      The draug is the vengeful spirit of a ship’s captain who died at sea, thus being denied a proper burial. If an entire ship sinks at sea with the loss of all hands, the ship itself and its entire crew may return as ghostly wanderers. The captain usually rises as a draug and his crew rises as brine zombies (see that entry). A draug looks as it did in life, wearing the same clothes and bearing the same possessions it held at the moment of death. The arrival of a draug is often taken as a death portent, for even if it does not attack, some dire circumstance is likely to befall the witness. A draug often acts as a death token, rising out of the sea and staring at or pointing a bony finger at a sailor fated to drown.
       Draugs are jealous of the living and try to bring death and misfortune to them at every opportunity. They have been known to suddenly appear in a sea mist and climb aboard the ships of the living. A draug’s favored form of attack is with its cutlass, though if disarmed it uses its claws to attempt to grapple an opponent, leaping back into the waves in an effort to drown the unfortunate victim.
« 上次编辑: 2020-04-11, 周六 13:43:44 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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深渊木乃伊Mummy of the DeepCR4 XP1200
这裹着腐烂的绷带的人形步履蹒跚(这句求更好的翻译)。它的身体被撕地破破烂烂的绷带复盖着。海藻从它那可憎的身体上垂下,水不断地从它干瘪的身形中滴落。
NE 中型 不死生物(水栖)
先攻 +0;感官 黑暗视觉60尺,察觉+10

防御

AC 17,接触12,措手不及20(+10天生)
hp 40(5d8+10+5)
强韧+5;反射+1;意志+6
DR5/--;免疫 亡灵免疫;抗力 火焰10

攻击

速度 20尺,游泳 20尺
近战 挥击+6(1d6+4加 攫抓)
剧透 -   :
【特性速查】攫抓(Grab, Ex):具有此能力的生物一旦用近战武器(通常为爪抓或啮咬)命中目标,它在造成正常伤害之外,还会自动展开擒抱,这是自由动作且不会引发借机攻击。除非特别说明,否则攫抓只能针对体型比该生物至少小一级的对手(深渊木乃伊可以抓和自己一个体型的的)。如果该生物可以擒抱其他体型的生物,那么会在特殊攻击中列出。该生物可以用通常的方式展开擒抱,或仅限于用展开攫抓的身体部位将对手定身。如果选择后者,它将在对抗擒抱的CMB上有-20的减值,但这样它自身便可认为不处于擒抱状态;成功的擒抱检定不会制造任何额外的伤害,除非它有紧勒的特殊能力。在后续回合中,如果该生物不会紧勒,每个成功的擒抱检定将自动造成伤害,伤害相当于最初定身对手的攻击所造成的伤害;否则,它还将造成紧勒伤害(具体数目在生物的描述中给出)。有攫抓特殊攻击的生物在开始和保持擒抱的战技检定中获得+4加值
特殊攻击 深海诅咒,绝望

数据

力量17,敏捷10, 体质--,智力6, 感知14,魅力15
基础攻击+3;CMB+6(+10擒抱);CMD 16
专长 强韧加强,技能专攻(察觉),健壮
SQ 掌控水流

特殊能力

控制水流(Su)
每天一次,一个深渊木乃伊能够控制水流(效果如同同名法术,施法者等级8)
深海诅咒(Su)
在对一个体型不超过它的大小的生物进行一次成功的擒抱鉴定后,深渊木乃伊将它的压在对方的嘴唇上,将海水反刍进敌人的肺里。
在这之后的10轮里,每一轮受害者都要做一次DC15的体质鉴定或者承受1d4点伤害。连续三次体质鉴定成功意味着该角色咳出了足够多的水来阻止这次攻击并不再受伤害。受影响的生物在任何受到伤害的一轮的任何回合中只能采取自卫动作(求更好的翻译)。生命值为0或更低的受害者会失去意识,下一轮ta会开始溺水。豁免DC基于魅力。
屏住呼吸并不能阻止溺水(水已经在肺里了)。一个移除诅咒、治疗术或成功的DC20的医疗鉴定能在生物的hp降到0或更低之前阻止伤害。
绝望(Su)
第一眼看到深渊木乃伊的人必须进行成功的DC16意志豁免,否则因恐惧被麻痹1d4轮。无论豁免是否成功24小时内都不再受其影响。豁免DC基于魅力。

生态

环境 任何水域
组织 一帮(2-4)
宝物 标准
深海木乃伊是一种栖息在深海的不死生物。这是一个邪恶的生物因为他的罪恶被葬在海里的结果。浸透生前的邪恶甚至能延续至身后,使灵魂复活为深渊木乃伊。
深渊木乃伊使用挥击攻击,试图抓住一个对手并使用其深海诅咒的技能。

简评:拿腐尸症换了诅咒,并且绝望(疑似)没有距离限制
原文
剧透 -   :
This rotting and bandaged humanoid slides with a slight gait as it moves. Its body is covered in tattered and torn bandages. Seaweed hangs from its unloving form and water drips in a constant state from its desiccated form.
Mummy Of The Deep CR 4
XP 1,200
NE Medium undead (aquatic)
Init +0; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 20, touch 10, flat-footed 20 (+10 natural)
hp 40 (5d8+10 plus 5)
Fort +5, Ref +1, Will +6
DR 5/–; Immune undead traits; Resist fire 10
OFFENSE
Speed 20 ft., swim 20 ft.
Melee slam +6 (1d6+4 plus grab)
Special Attacks curse of the deep, despair
STATISTICS
Str 17, Dex 10, Con –, Int 6, Wis 14, Cha 15
Base Atk +3; CMB +6 (+10 to grapple); CMD 16
Feats Great Fortitude, Skill Focus (Perception), Toughness
Skills Perception +10, Stealth +7, Swim +17
SQ control water
SPECIAL ABILITIES
Control Water (Su)
Once per day, a mummy of the deep can control water (as the spell, caster level 8th).
Curse of the Deep (Su)
On a successful grapple check against a creature up to its size, a mummy of the deep presses its lips against an opponent’s and regurgitates sea water into the opponent’s lungs.
Each round thereafter, for the next 10 rounds, the victim must make a DC 15 Fortitude save or take 1d4 points of damage that round. Three consecutive successful saves means the character has coughed up enough water to shake the effects of this attack and takes no further damage. An affected creature can take no actions other than to defend itself in any round it takes damage from this ability. At 0 or less hit points, the victim falls unconscious. In the next round, he drowns. The save DC is Charisma-based.
Holding one’s breath does not prevent drowning (water is already in the lungs). A remove curse, healspell, or successful DC 20 Heal check halts the damage if applied before the creature reaches 0 or less hit points.
Despair (Su)
At the mere sight of a mummy of the deep, the viewer must succeed on a DC 15 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy of the deep’s despair ability for one day. The save DC is Charisma-based.
ECOLOGY
Environment Any aquatic
Organization solitary or gang (2-4)
Treasure standard
A mummy of the deep is an undead creature that lairs in the depths of the sea. It is the result of an evil creature that was buried at sea for its sins in life. The wickedness permeating the former life has managed to cling even into unlife and revive the soul as a mummy of the deep.
A mummy of the deep attacks with its slam attack, attempting to grapple an opponent and use its curse of the deep ability.
« 上次编辑: 2020-05-19, 周二 20:58:19 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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苦卤丧尸 Zombie, Brine  CR1
这个生物看起来像一个穿着破烂衣服的腐烂类人生物。它半膨胀的身体上,水和海藻混合而成黏液闪烁着光芒。它有着蓝绿色的腐肉和毫无生气的眼睛。
XP400
NE 中型 不死生物(水栖)
先攻 -1;感官 黑暗视觉60尺,察觉+0

防御

AC 13,接触9,措手不及13(-1敏捷,+4天生)
hp 22(4d8+4)
强韧+1;反射+0;意志+4
DR5/挥砍;免疫 亡灵免疫;抗力 火焰10

攻击

速度 30尺,游泳 30尺
近战 水兵刀+5(1d6+2/19-20) 或 挥击+5(1d6+3加 攫抓)(此处的水兵刀是第三方的而不是PotI的,故重击范围不同)(挥击的伤害好像多了1)

策略

在近战时,苦卤僵尸使用它的水兵刃或者拳头攻击敌人。如果成功擒抱了一个对手,它跳下甲板并潜入水中尝试淹死被抓住的受害者。

数据

力量14,敏捷8, 体质--, 智力--, 感知10,魅力10
基础攻击+3;CMB+5;CMD 14
专长 健壮B
SQ 蹒跚/恍惚
装备 水兵刀

生态

环境 任何水域
组织 一帮(2-4),一组(6-11)
宝物
苦卤丧尸是在海上遇难的船员的遗骸。它们是没有头脑的生物,看起来令人不快,在攻击活物时毫不留情。把他们从深海带回来的邪恶火花驱使他们去寻找生者,这样他们也许就能加入到它们的水下坟墓中。苦卤丧尸看起来就和他们活着的时候差不多。

评价:加了3HD和火焰抗力10的丧尸,换皮凑数怪,差评 :em015
原文
剧透 -   :
This creature appears as a rotting humanoid dressed in tattered and ragged clothing. Its semi-bloated body glistens from the slimy mixture of water and seaweed that hangs from its form. The creature’s rotting flesh is blue-green in color. No semblance of life burns in its eyes.
Brine ZombieCR 1
XP 400
NE Medium undead (aquatic)
Init -1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 13, touch 9, flat-footed 13 (-1 Dex, +4 natural)
hp 22 (4d8 plus 4)
Fort +1, Ref +0, Will +4
DR 5/slashing; Immune undead traits; Resist fire 10
OFFENSE
Speed 30 ft., swim 30 ft.
Melee cutlass +5 (1d6+2/19-20) or slam +5 (1d6+3)
TACTICS
Brine zombies attack an opponent with their cutlasses or fists in melee. If a brine zombie successfully grabs an opponent, it dives overboard and attempts to drownthe victim by pinning him underwater (see Drowningfor full details.)
STATISTICS
Str 14, Dex 8, Con –, Int –, Wis 10, Cha 10
Base Atk +3; CMB +5; CMD 14
Feats ToughnessB
Skills Swim +10
SQ staggered
Gear cutlass
ECOLOGY
Environment any aquatic
Organization gang (2-4) or crew (6-11)
Treasure none
Brine zombies are the remnants of a ship’s crew that has perished at sea. They are mindless creatures, not very pleasant to look at, and relentless in their attacks on the living. The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves. Brine zombies appear much as they did in life.
« 上次编辑: 2020-05-19, 周二 20:59:22 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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备用
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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一些有关。无关的吐槽:
B2(还是B3)里面的朽战尸和朽战尸船长真的好强......朽战尸船长和普通尸妖一样是CR3,船长能用武器打负向等级,尸妖只能徒手,船长还比尸妖多了简单进化和一天一次的隐雾术,尸妖有啥......创造衍体?
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。