职业特性以下内容为变形者的职业特性。
武器和防具擅长(Weapon and Armor Proficiency):传奇变形者擅长所有简易和军用武器,以及物竞天择职业特性中的天生攻击(啮咬、爪抓之类)。
传奇变形者擅长轻型和中型盔甲,以及盾牌(塔盾除外)。
奖励语言(Bonus Languages):传奇变形者的额外语言包括木族语——一种森林生物使用的语言和邪灵语——某些阴险的精类以及那些罕有人至的世外之地的居民们的语言,这些选择是属于人物因其种族而可获得的额外语言之外的可选语言。
除此之外,成为1级变形者之后他还能使用德鲁伊语——这种仅为德鲁伊和传奇变形者知晓的秘密语言。角色成为1级变形者时学会此语言,且不占用语言栏位。传奇变形者禁止将此种语言传授给非德鲁伊或非传奇变形者,虽然他们这样做了也不会遭受任何后果。
用于教授和学习德鲁伊语言时,传奇变形者被视为德鲁伊——语言的细微差别有助于教授两个职业的角色使用并控制他们的能力。虽然有些罕见的德鲁伊之坏会将变形者拒之门外,而有些乖僻的传奇变形者会将德鲁伊视为竞争对手甚至是敌人,所有的传奇变形者都假设能说德鲁伊语。
变形者拟态(Shifter aspect,Su):1级起,传奇变形者获得他的第一种拟态——一种与他的肉体和灵魂产生超自然调谐的动物。变形者可以在他的回合以迅捷动作进入次级形态,而终止这个效果是一个只能在他回合内作出的自由动作。传奇变形者能无限维持他的拟态,而变换他的拟态是一个迅捷动作。
直至变形者到9级获得〖奇美拉拟态〗职业能力前,他一次只能展现一种次级形态。进入新的拟态(或多个拟态,如使用〖奇美拉拟态〗或〖高等奇美拉拟态〗)将会终止当前已展现的全部次级形态。变形者拟态的次级形态不是变形效果(polymorph effects),传奇变形者受变形效果影响期间不会失去拟态带来的好处。传奇变形者在升级时获得更多的拟态;他在5级和之后每4级获得另一种拟态,直到17级时的最高5个。
变形者变身(Shifter Shape,Su):1级起,传奇变形者获得变身成小型或中型动物并变回来的能力,不过他被限制变身成以下形态:獾(badger)、禽(bird)、骆驼(camel)、小型猫科动物(cat, small)、凶暴鼠(dire rat)、狗(dog)、海豚(dolphin)、马(horse)、蝠鲼(manta ray)、小马(pony)、蟒蛇(snake, constrictor)、毒蛇(snake, viper)、狼(wolf)。此能力如同野兽形态I(beast shape I)法术,除了以下几点。此效果持续小时数等于变形者等级+其感知调整值(最少为1),而他能随意自由拆分持续时间,但是必须以1小时为使用单位,每个小时视为1次使用次数。传奇变形者在他的变形者变身中能改变他的形态,但如此将减少1个其持续总小时数。
变形者变身在满足能影响自然变身的专长的先决条件时被视为自然变身。
变成动物形态的传奇变形者失去说话能力,只能发出该正常兼未受训的动物的声音,但他可以与其他同种动物正常沟通(野生鹦鹉的声音是呱呱叫,所以即使变成鹦鹉也不能说话)。
此外,以一个标准动作,每天1/2角色等级+其感知调整值(最少为1),传奇变形者能在变形者变身中能改变他的形态;如此将不消耗其变形者变身的持续小时数。[注:大概是用完这次免费次数后就要付费改变形]
3级起,传奇变形者在变形时不再受限于提供的形态选项。
6级起,传奇变形者能用变形者变身化为大型或超小型动物。当变身成动物形态时,变形者变身如同野兽形态II(beast shape II)生效。
8级起,传奇变形者能用变形者变身化为超大型或微型动物,或小型或中型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野兽形态III(beast shape III)生效。
12级起,传奇变形者能用变形者变身化为大型或超小型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野兽形态IV(beast shape IV)生效。
16级起,传奇变形者能用变形者变身化为超大型或微型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同魔法兽形态(magical beast shape
UW)生效。
物竞天择(Shifter Evolution,Su):传奇变形者在他的天生形态时能随意以一个迅捷动作,伸出他的利爪并长出一套尖牙作为武器使用。
此神奇的转变是由传奇变形者对自然界的信仰以及天生的才能所构成。这些都是主要天生攻击。他的爪抓造成穿刺和挥砍伤害,而他的啮咬造成钝击、穿刺和挥砍伤害,伤害骰已列在Table 1: 传奇变形者职业特性。
此外,他的爪抓和啮咬攻击无视DR/魔法。若他混合持用武器攻击,他的爪抓和啮咬则为次要天生攻击。由于这些爪抓和啮咬的超自然特性,他们的伤害骰不会按变形者的体型调整。
当传奇变形者升级时,他的尖牙利爪也同样在增强。3级起,他的爪抓和啮咬攻击无视DR/寒铁和DR/银。
7级起,传奇变形者的爪抓和啮咬攻如同拥有幽冥(Ghost Touch)附魔。
11级起,他能选择他的阵营其中一侧,在判断是否克服伤害减免时,他的爪抓和啮咬攻击被视为与此阵营相同的攻击(若传奇变形者是绝对中立,在此能力上他能选择任何阵营)。
15级起,他的尖牙利爪无视DR/精金。
最后,19级起,尖牙利爪无视DR/—。[注:你写书写到不想打字了?写着写着bite attack变fangs了]
当传奇变形者受到变形效果(polymorph)(例如改变外形或变形者变身)而化为另一种形态时,他的所有天生攻击获得他的物竞天择的相同好处。若该形态拥有爪抓和啮咬攻击,他能使用物竞天择的伤害骰或该形态的伤害骰,取其高者。若该形态没有爪抓和啮咬攻击,他能选择至多3种天生攻击来将它们的伤害骰提升至物竞天择同样的伤害骰。此能力在满足专长的先决条件和其它能力时被视为变形者利爪。
野性认同(Wild Empathy,Ex):传奇变形者能够提高动物的起始态度。此能力如同使用交涉检定来提高人的态度一样)。传奇变形者投掷1d20+其变形者等级+其魅力调整值,以此来确定野性认同检定的结果。通常来说,家养动物的起始态度为冷漠(indifferent),野生动物的起始态度为不友善(unfriendly)。
要使用野性认同,一般情况下传奇变形者和动物相互间的距离不得超过30尺。通常以此方式影响动物需要1分钟,但是如同交涉影响普通人一般,实际花费的时间可能更长或更短。
传奇变形者还能够使用此能力影响智力属性为1或2的魔法兽,但是会在检定中承受-4减值。
防御本能(Defensive Instinct,Ex):2级时,当不穿甲、没有使用盾牌、没有过度负重、且而保持意识时,变形者将其感知调整值(如果有)加至其AC与CMD上。若他穿着护甲或使用盾牌时,则将其一半的感知调整值加至其AC与CMD上(最小为0)。另外,4级起和之后每4级,变形者的此AC与CMD加值额外+1(直到20级最大+5)。
此加值在传奇变形者对抗接触攻击或者措手不及时依然起效。当他无法动作或者无助时他将失去此加值。这些加值不与武僧的AC加值职业能力叠加。
追踪(Track,Ex):2级起,传奇变形者能够将其一半等级加到追踪的生存检定。
穿林步(Woodland Stride,Ex):3级起,传奇变形者能以正常速度通过任何种类的矮树丛(例如自然的荆棘、石楠、茂密的灌木丛,以及其他类似地形),并且不会受到伤害或者其他惩罚。但是被魔法强化的、或使用魔法手段特意用来阻碍行动的此类地形还是会阻碍传奇变形者的行动。
奖励专长(Bonus Feats,Ex):4级起及之后每4级,传奇变形者获得独立于角色升级时获得的奖励专长。这些专长必须是战斗专长或拥有自然变身作为先决条件的专长。在选择这些专长时,传奇变形者的变形者变身职业特性视为自然变身职业特性,并使用其变形者等级作为德鲁伊等级满足专长的先决条件。
无踪步(Trackless Step,Ex):5级起,传奇变形者在自然地形上不会留下足迹,也无法被追迹,但他也可以选择留下足迹。
快速变形(Speed Shift,Ex):6级起,以一个不引起借机攻击的移动动作,传奇变形者能使用其变形者变身职业特性。
奇美拉拟态(Chimeric Aspect,Su):9级起,当传奇变形者使用其变形者拟态能力进入次级形态时,他可以选择两种拟态并同时展现两者的次级形态。
迅速变形(Lightning Shift,Ex):10级起,以一个不引起借机攻击的迅捷动作,传奇变形者能使用其变形者变身职业特性。
高等奇美拉拟态(Greater Chimeric Aspect,Su):14级起,当传奇变形者使用其变形者拟态能力进入次级形态时,他可以选择至多三种拟态并同时展现三者的次级形态。
即时变形(Instant Shift,Ex):18级起,以一个不引起借机攻击的即时动作,传奇变形者能使用其变形者变身职业特性。
持拥千面之主(Master of the Many Forms,Ex):20级起,传奇变形者能随意使用其变形者变身并获得变形亚种,他变得免疫变化(Transmutation)效果,除非是他自愿接受。
剧透 - :
Class Features
The following are the class features of the shifter.
Weapon and Armor Proficiency: A legendary shifter is proficient with all simple and martial weapons and the natural attacks (claw, bite, and so forth) from the shifter evolution class feature and of forms she assumes with shifter shape.
Legendary shifters are proficient with light and medium armor and shields (except tower shields).
Bonus Languages: A legendary shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.
A legendary shifter speaks Druidic, a secret language known only to druids and legendary shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a legendary shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Legendary shifters are forbidden to teach this language to non-druids or non-legendary shifters, although they do not suffer any consequences for doing so.
For the purposes of teaching and learning the Druidic language, legendary shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric legendary shifters may view druids as competitors or even enemies, all legendary shifters are assumed to speak it.
Shifter Aspect (Su): At 1st level, a legendary shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s form (see Aspects) as a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. A legendary shifter can maintain her aspect indefinitely, and a shifter may switch which aspect’s form she is taking as a swift action.
Until a legendary shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all forms currently manifested. The forms of aspects are not polymorph effects, and the legendary shifter does not lose the benefits of a form while affected by polymorph effects. As the legendary shifter gains levels, she gains more aspects; she gains her second aspect at 5th level and an additional aspect every four levels afterwards, to a maximum number of 5 at 17th level.
Shifter Shape (Su): At 1st level, a legendary shifter gains the ability to turn herself into any small or Medium animal and back again, although she is limited to the following forms; badger, bird, camel, cat (small), dire rat, dog, dolphin, horse, manta ray, pony, snake (viper or constrictor), or wolf. This ability functions like the beast shape I spell, except as noted here. The effect lasts for a number of hours equal to her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A legendary shifter can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.
Shifter shape is treated as wild shape for the purpose of feats which would affect it.
A legendary shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
In addition, a legendary shifter can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her shifter shape ability.
At 3rd level, a legendary shifter is no longer limited in which forms she can take from the options provided by beast shape I.
At 6th level, a shifter can use shifter shape to change into a Large or Tiny animal. When taking the form of an animal, a legendary shifter’s shifter shape now functions as beast shape II.
At 8th level, a legendary shifter can use shifter shape to change into a Huge or Diminutive animal or a small or medium magical beast. When taking the form of animals or magical beasts, a legendary shifter’s shifter shape now functions as beast shape III.
At 12th level, a legendary shifter can use shifter shape to transform into a Tiny or Large magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as beast shape IV.
At 16th level, a legendary shifter can use shifter shape to transform into a Diminutive or Huge magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as magical beast shape.
Shifter Evolution (Su): At will, a legendary shifter in her natural form can extend her claws and grow out a set of fangs as a swift action to use as a weapon.
This magical transformation is fueled as much by the legendary shifter’s faith in the natural world as it is by inborn talent. These are primary natural attacks. Her claws deal piercing and slashing damage while her fangs deal bludgeoning, piercing, and slashing damage listed on Table 1: Legendary Shifter Class Features.
In addition, her claw and bite attacks ignore DR/ magic. If she uses one of her claw attacks and/or bite in concert with a weapon held in the other hand, the claw and bite act as secondary natural attacks instead.
Due to the supernatural nature of these claws and bite, their damage does not increase or decrease due to the legendary shifter’s size.
As the legendary shifter gains levels, the power of her claws and fangs increases. At 3rd level, her claws and fangs ignore DR/cold iron and DR/silver. At 7th level, the legendary shifter’s claws and bite are treated as though they had the ghost touch enhancement. At 11th level, she can select one aspect of her alignment, treating her claws and bite attacks as though they were that element for the purpose of damage reduction (if the legendary shifter is neutrally aligned, she may select any alignment for this ability). At 15th level, the claws and fangs ignore DR/adamantine. Lastly, at 19th level, the claws and fangs ignore DR/—.
While a legendary shifter is under the effects of a polymorph (such as change shape or shifter shape) to assume another form, all of her natural attacks gain the same benefits granted by her shifter evolution ability. If the form she takes has claw or bite attacks, she can use either the base damage of her shifter evolution claws and bite or the damage of the form’s claws or bites, whichever is greater. If the form does not have claw or bite attacks, she can choose up to three natural attacks that would deal less damage than her shifter evolution damage and have those attacks instead deal the same damage. This ability is treated as shifter’s claws for the purpose of meeting the prerequisites of feats and other abilities.
Wild Empathy (Ex): A legendary shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The legendary shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the legendary shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
The legendary shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the legendary shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the legendary shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 legendary shifter levels thereafter (up to a maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks and when the legendary shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.
Track (Ex): At 2nd level, a legendary shifter adds half her level as a bonus on Survival checks to follow tracks.
Woodland Stride (Ex): At 3rd level, a legendary shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the legendary shifter.
Bonus Feat (Ex): At 4th level, and every four levels thereafter, a legendary shifter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat feats or feats which have wild shape as a prerequisite. She treats her shifter shape class feature as the Wild Shape class feature, and uses her shifter level as her druid level for qualifying for such feats.
Trackless Step (Ex): At 5th level, a legendary shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.
Speed Shift (Ex): At 6th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a move action which does not provoke attacks of opportunity.
Chimeric Aspect (Su): At 9th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose two aspects and assume the form of each aspect.
Lightning Shift (Ex): At 10th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a swift action which does not provoke attacks of opportunity.
Greater Chimeric Aspect (Su): At 14th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose up to three aspects and assume the form of each aspect.
Instant Shift (Ex): At 18th level, a legendary shifter may use her shifter shape ability as an immediate action.
Master of the Many Forms (Ex): At 20th level, a legendary shifter may use shifter shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it.