作者 主题: 【Legendary Shifters】传奇变形者[第三方变形者](暂时完工)  (阅读 14651 次)

副标题: 不愧是第三方,一出手就超越掉链僧爹(白猫强推)

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传奇变形者(Legendary Shifter)

「你有想过要超越现在的你,成为更加纯粹和高尚存在吗?变化是不可避免的,我作为世界变幻不断的预兆而存在。所以别挡道,若果你能做得到的话。」
——Aeth Felfern,灰泥沼泽的守护者

无论是如猎鹰乘风而翔或是伏于臭潭伺机而动,传奇变形者都是荒野真正的主人。他们既是德鲁伊之环的忠诚守护者,也是凶猛的掠食者,传奇变形者可以化作大自然非凡威能和无拘狂野的形态,甚至将其合而为一。通过对德鲁伊自然变身的训练,他们成为了荒野的活化身。一开始,他们只能展现简简单单的生物,不过随着时间和练习他们能够彻底转变为更加强大的形态。

传奇变形者给予玩家体验更拳拳到肉的变形角色,而不是德鲁伊那种施法者变形角色。每一次升级,传奇变形者的力量都以全新而令人惊讶的方式提升,创造出一个在战斗、探索和隐匿中茁壮成长的角色。

传奇变形者是德鲁伊之环的守护者,自然的复仇者,然而传奇变形者的魔力与他的德鲁伊兄弟有所不同。传奇变形者专注于他们内在的超自然力量来获得掌控他们自身型态的能力,而非从自然界调用法术或与动物们结盟。他们的变形能力如荒野本身的奇观一般五花八门,但无一例外有一部分源于自然界。有许多成为传奇变形者的道路;大多数的变形者是经由德鲁伊之环培养,并通过启蒙仪式解放他们的力量。但偶尔会有那么些人天生就有此天赋,彷彿传奇变形者的变身之秘就混含在他们的血液中。

对于那些倾向秩序与善良的来说,传奇变形者的道路是沉思与理解之路,通过精神上与身体上对自然的模仿而与自然合一,对自然世界的兴衰流转获得更深刻的灵性理解。而那些倾向于德鲁伊哲学中混乱于邪恶教义的人,则用更激烈的手段寻找启示。这些典型的急功近利的转变,既残忍又痛苦,以最悲惨的形式讲述大自然的黑暗教训。只有真正中立的传奇变形者才能掌握最多的有关变形的秘密。

剧透 -   :
Legendary Shifter

“Haven’t you ever wanted to be more than you were, to be something more pure and noble? Change is inevitable, and I exist as a harbinger of the ever-shifting way of the world. Do be sure to avoid getting in my way if you could.” Aeth Felfern, guardian of the Grey Fen.

Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, the legendary shifter is a true master of the wild. Both a devoted defender of druidic circles and a fierce predator, the legendary shifter can take on the forms of nature and even fuse
them together with devastating effect and unbridled savagery. By way of the druidic discipline of wild shape, they become living aspects of the wild. At first, they are able to assume only more simple creatures, but with time and practice they can fully transform into ever more powerful forms.

The legendary shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the legendary shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

Legendary shifters are protectors of druidic circles and avengers of nature, yet a legendary shifter’s magic is different from that of her druidic kin. Rather than invoking spells from the natural world or forging alliances with animals, legendary shifters focus their supernatural powers inward to gain control over their own forms. Their ability to change their forms is as varied as the wonders of the wilds themselves but always remains at least partially rooted in the natural world. There are many paths to becoming a legendary shifter; most are trained in that role by druidic circles and have their powers unlocked via rituals of initiation. Yet some stumble upon the gift naturally, as if their blood bore the secrets of shifter transformation.

For those leaning toward the causes of law and good, the path of the legendary shifter is one of contemplation and understanding. They become one with nature through mental and physical mimicry and gain an ever deeper spiritual understanding of the ebb and flow of the natural world. Those leaning toward the chaotic and evil teachings of druidic philosophy find such enlightenment through more violent means. These are typically quicker transformations, both brutal and painful, imparting the dark lessons of nature through
its most catastrophic forms. Legendary shifters who lean toward true neutrality are the most diverse when it comes to their command of metamorphic secrets.

传奇职业:传奇变形者跟变形者确实共享一些相似之处,最大的改变是他的变身;不再依赖拟态,传奇变形者能如同德鲁伊般化身成不同形态。而且不用等到4级,传奇变形者1级就踏入了变形的领域,以及基于自然变身的改动而对此拥有更多的控制权。此外,奖励专长能协助传奇变形者在战斗方面的需求,即使在第一级,变形者利爪亦进化成更危险的战斗手段。

角色定位:传奇变形者调谐于自然与野兽,他可以呼唤这些力量神秘地强化他自己。力量流转于变身形态和战斗能力上,他可以通过变身战胜困难和支援同伴或雇主。

阵营:任意
生命骰:d10
起始资金:3d6 x 10gp(平均105gp)

本职技能
变形者的本职技能包括:特技(敏捷),攀爬(力量),工艺(智力),飞行(敏捷),驯养动物(魅力),威吓(魅力),知识[自然](智力),察觉(感知),专业(感知),骑术(敏捷),潜行(敏捷),生存(感知),游泳(力量)
每级技能点数:4+智力调整值

引用
Table 1: 传奇变形者职业特性

 等级 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20



基本攻击加值

+1
+2
+3
+4
+5
+6/+1
+7/+2
+8/+3
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+16/+11/+6/+1
+17/+12/+7/+2
+18/+13/+8/+3
+19/+14/+9/+4
+20/+15/+10/+5


强韧豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


反射豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


意志豁免

+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6


特殊能力

变形者拟态,物竞天择(魔法),变形者变身,野性认同
防御本能,追踪
物竞天择(寒铁/银),穿林步
奖励专长,防御本能(+1)
第二拟态,无踪步
快速变形
物竞天择(虚体)
奖励专长,防御本能(+2)
第三拟态,奇美拉拟态
迅速变形
物竞天择(阵营)
奖励专长,防御本能(+3)
第四拟态
高等奇美拉拟态
物竞天择(精金)
奖励专长,防御本能(+4)
第五拟态
即时变形
物竞天择(—)
奖励专长,防御本能(+5),持拥千面之主


物竞天择伤害

1d6
1d6
1d6
1d8
1d8
1d8
1d8
1d10
1d10
1d10
1d10
2d6
2d6
2d6
2d6
2d8
2d8
2d8
2d8
2d10


剧透 -   :
Role: The legendary shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Legendary Class: While the legendary shifter does share some similarities with the shifter, the largest changes to the class are in how she transforms; no longer dependent on aspects, a legendary shifter instead can take a variety of forms equal to that of a druid. Rather than waiting until 4th level, a legendary shifter can tap into her shifting at 1st level, as well as having far more control over it due to the changes of shifter shape. In addition, bonus feats help provide the legendary shifter with the edge in combat she requires, as well as changes to shifter’s claws to help make for a more dangerous combatant, even at 1st level.

Role: The shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Alignment: Any.
Hit Die: d10.
Starting Wealth: 3d6x10 gp (average 105 gp).

Class Skills
The legendary shifter’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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职业特性
以下内容为变形者的职业特性。

武器和防具擅长(Weapon and Armor Proficiency):传奇变形者擅长所有简易和军用武器,以及物竞天择职业特性中的天生攻击(啮咬、爪抓之类)。
  传奇变形者擅长轻型和中型盔甲,以及盾牌(塔盾除外)。

奖励语言(Bonus Languages):传奇变形者的额外语言包括木族语——一种森林生物使用的语言和邪灵语——某些阴险的精类以及那些罕有人至的世外之地的居民们的语言,这些选择是属于人物因其种族而可获得的额外语言之外的可选语言。
  除此之外,成为1级变形者之后他还能使用德鲁伊语——这种仅为德鲁伊和传奇变形者知晓的秘密语言。角色成为1级变形者时学会此语言,且不占用语言栏位。传奇变形者禁止将此种语言传授给非德鲁伊或非传奇变形者,虽然他们这样做了也不会遭受任何后果。
  用于教授和学习德鲁伊语言时,传奇变形者被视为德鲁伊——语言的细微差别有助于教授两个职业的角色使用并控制他们的能力。虽然有些罕见的德鲁伊之坏会将变形者拒之门外,而有些乖僻的传奇变形者会将德鲁伊视为竞争对手甚至是敌人,所有的传奇变形者都假设能说德鲁伊语。

变形者拟态(Shifter aspect,Su):1级起,传奇变形者获得他的第一种拟态——一种与他的肉体和灵魂产生超自然调谐的动物。变形者可以在他的回合以迅捷动作进入次级形态,而终止这个效果是一个只能在他回合内作出的自由动作。传奇变形者能无限维持他的拟态,而变换他的拟态是一个迅捷动作。
  直至变形者到9级获得〖奇美拉拟态〗职业能力前,他一次只能展现一种次级形态。进入新的拟态(或多个拟态,如使用〖奇美拉拟态〗或〖高等奇美拉拟态〗)将会终止当前已展现的全部次级形态。变形者拟态的次级形态不是变形效果(polymorph effects),传奇变形者受变形效果影响期间不会失去拟态带来的好处。传奇变形者在升级时获得更多的拟态;他在5级和之后每4级获得另一种拟态,直到17级时的最高5个。

变形者变身(Shifter Shape,Su):1级起,传奇变形者获得变身成小型或中型动物并变回来的能力,不过他被限制变身成以下形态:獾(badger)、禽(bird)、骆驼(camel)、小型猫科动物(cat, small)、凶暴鼠(dire rat)、狗(dog)、海豚(dolphin)、马(horse)、蝠鲼(manta ray)、小马(pony)、蟒蛇(snake, constrictor)、毒蛇(snake, viper)、狼(wolf)。此能力如同野兽形态I(beast shape I)法术,除了以下几点。此效果持续小时数等于变形者等级+其感知调整值(最少为1),而他能随意自由拆分持续时间,但是必须以1小时为使用单位,每个小时视为1次使用次数。传奇变形者在他的变形者变身中能改变他的形态,但如此将减少1个其持续总小时数。
  变形者变身在满足能影响自然变身的专长的先决条件时被视为自然变身。
  变成动物形态的传奇变形者失去说话能力,只能发出该正常兼未受训的动物的声音,但他可以与其他同种动物正常沟通(野生鹦鹉的声音是呱呱叫,所以即使变成鹦鹉也不能说话)。
  此外,以一个标准动作,每天1/2角色等级+其感知调整值(最少为1),传奇变形者能在变形者变身中能改变他的形态;如此将不消耗其变形者变身的持续小时数。[注:大概是用完这次免费次数后就要付费改变形]
  3级起,传奇变形者在变形时不再受限于提供的形态选项。
  6级起,传奇变形者能用变形者变身化为大型或超小型动物。当变身成动物形态时,变形者变身如同野兽形态II(beast shape II)生效。
  8级起,传奇变形者能用变形者变身化为超大型或微型动物,或小型或中型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野兽形态III(beast shape III)生效。
  12级起,传奇变形者能用变形者变身化为大型或超小型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野兽形态IV(beast shape IV)生效。
  16级起,传奇变形者能用变形者变身化为超大型或微型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同魔法兽形态(magical beast shapeUW)生效。

物竞天择(Shifter Evolution,Su):传奇变形者在他的天生形态时能随意以一个迅捷动作,伸出他的利爪并长出一套尖牙作为武器使用。
  此神奇的转变是由传奇变形者对自然界的信仰以及天生的才能所构成。这些都是主要天生攻击。他的爪抓造成穿刺和挥砍伤害,而他的啮咬造成钝击、穿刺和挥砍伤害,伤害骰已列在Table 1: 传奇变形者职业特性。
  此外,他的爪抓和啮咬攻击无视DR/魔法。若他混合持用武器攻击,他的爪抓和啮咬则为次要天生攻击。由于这些爪抓和啮咬的超自然特性,他们的伤害骰不会按变形者的体型调整。
  当传奇变形者升级时,他的尖牙利爪也同样在增强。3级起,他的爪抓和啮咬攻击无视DR/寒铁和DR/银。
  7级起,传奇变形者的爪抓和啮咬攻如同拥有幽冥(Ghost Touch)附魔。
  11级起,他能选择他的阵营其中一侧,在判断是否克服伤害减免时,他的爪抓和啮咬攻击被视为与此阵营相同的攻击(若传奇变形者是绝对中立,在此能力上他能选择任何阵营)。
  15级起,他的尖牙利爪无视DR/精金。
  最后,19级起,尖牙利爪无视DR/—。[注:你写书写到不想打字了?写着写着bite attack变fangs了]
  当传奇变形者受到变形效果(polymorph)(例如改变外形或变形者变身)而化为另一种形态时,他的所有天生攻击获得他的物竞天择的相同好处。若该形态拥有爪抓和啮咬攻击,他能使用物竞天择的伤害骰或该形态的伤害骰,取其高者。若该形态没有爪抓和啮咬攻击,他能选择至多3种天生攻击来将它们的伤害骰提升至物竞天择同样的伤害骰。此能力在满足专长的先决条件和其它能力时被视为变形者利爪。

野性认同(Wild Empathy,Ex):传奇变形者能够提高动物的起始态度。此能力如同使用交涉检定来提高人的态度一样)。传奇变形者投掷1d20+其变形者等级+其魅力调整值,以此来确定野性认同检定的结果。通常来说,家养动物的起始态度为冷漠(indifferent),野生动物的起始态度为不友善(unfriendly)。
  要使用野性认同,一般情况下传奇变形者和动物相互间的距离不得超过30尺。通常以此方式影响动物需要1分钟,但是如同交涉影响普通人一般,实际花费的时间可能更长或更短。
  传奇变形者还能够使用此能力影响智力属性为1或2的魔法兽,但是会在检定中承受-4减值。

防御本能(Defensive Instinct,Ex):2级时,当不穿甲、没有使用盾牌、没有过度负重、且而保持意识时,变形者将其感知调整值(如果有)加至其AC与CMD上。若他穿着护甲或使用盾牌时,则将其一半的感知调整值加至其AC与CMD上(最小为0)。另外,4级起和之后每4级,变形者的此AC与CMD加值额外+1(直到20级最大+5)。
  此加值在传奇变形者对抗接触攻击或者措手不及时依然起效。当他无法动作或者无助时他将失去此加值。这些加值不与武僧的AC加值职业能力叠加。

追踪(Track,Ex):2级起,传奇变形者能够将其一半等级加到追踪的生存检定。

穿林步(Woodland Stride,Ex):3级起,传奇变形者能以正常速度通过任何种类的矮树丛(例如自然的荆棘、石楠、茂密的灌木丛,以及其他类似地形),并且不会受到伤害或者其他惩罚。但是被魔法强化的、或使用魔法手段特意用来阻碍行动的此类地形还是会阻碍传奇变形者的行动。

奖励专长(Bonus Feats,Ex):4级起及之后每4级,传奇变形者获得独立于角色升级时获得的奖励专长。这些专长必须是战斗专长或拥有自然变身作为先决条件的专长。在选择这些专长时,传奇变形者的变形者变身职业特性视为自然变身职业特性,并使用其变形者等级作为德鲁伊等级满足专长的先决条件。

无踪步(Trackless Step,Ex):5级起,传奇变形者在自然地形上不会留下足迹,也无法被追迹,但他也可以选择留下足迹。

快速变形(Speed Shift,Ex):6级起,以一个不引起借机攻击的移动动作,传奇变形者能使用其变形者变身职业特性。

奇美拉拟态(Chimeric Aspect,Su):9级起,当传奇变形者使用其变形者拟态能力进入次级形态时,他可以选择两种拟态并同时展现两者的次级形态。

迅速变形(Lightning Shift,Ex):10级起,以一个不引起借机攻击的迅捷动作,传奇变形者能使用其变形者变身职业特性。

高等奇美拉拟态(Greater Chimeric Aspect,Su):14级起,当传奇变形者使用其变形者拟态能力进入次级形态时,他可以选择至多三种拟态并同时展现三者的次级形态。

即时变形(Instant Shift,Ex):18级起,以一个不引起借机攻击的即时动作,传奇变形者能使用其变形者变身职业特性。

持拥千面之主(Master of the Many Forms,Ex):20级起,传奇变形者能随意使用其变形者变身并获得变形亚种,他变得免疫变化(Transmutation)效果,除非是他自愿接受。

剧透 -   :
Class Features
The following are the class features of the shifter.

Weapon and Armor Proficiency: A legendary shifter is proficient with all simple and martial weapons and the natural attacks (claw, bite, and so forth) from the shifter evolution class feature and of forms she assumes with shifter shape.
Legendary shifters are proficient with light and medium armor and shields (except tower shields).

Bonus Languages: A legendary shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A legendary shifter speaks Druidic, a secret language known only to druids and legendary shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a legendary shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Legendary shifters are forbidden to teach this language to non-druids or non-legendary shifters, although they do not suffer any consequences for doing so.

For the purposes of teaching and learning the Druidic language, legendary shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric legendary shifters may view druids as competitors or even enemies, all legendary shifters are assumed to speak it.

Shifter Aspect (Su): At 1st level, a legendary shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s form (see Aspects) as a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. A legendary shifter can maintain her aspect indefinitely, and a shifter may switch which aspect’s form she is taking as a swift action.

Until a legendary shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all forms currently manifested. The forms of aspects are not polymorph effects, and the legendary shifter does not lose the benefits of a form while affected by polymorph effects. As the legendary shifter gains levels, she gains more aspects; she gains her second aspect at 5th level and an additional aspect every four levels afterwards, to a maximum number of 5 at 17th level.

Shifter Shape (Su): At 1st level, a legendary shifter gains the ability to turn herself into any small or Medium animal and back again, although she is limited to the following forms; badger, bird, camel, cat (small), dire rat, dog, dolphin, horse, manta ray, pony, snake (viper or constrictor), or wolf. This ability functions like the beast shape I spell, except as noted here. The effect lasts for a number of hours equal to her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A legendary shifter can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.
Shifter shape is treated as wild shape for the purpose of feats which would affect it.

A legendary shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

In addition, a legendary shifter can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her shifter shape ability.

At 3rd level, a legendary shifter is no longer limited in which forms she can take from the options provided by beast shape I.

At 6th level, a shifter can use shifter shape to change into a Large or Tiny animal. When taking the form of an animal, a legendary shifter’s shifter shape now functions as beast shape II.

At 8th level, a legendary shifter can use shifter shape to change into a Huge or Diminutive animal or a small or medium magical beast. When taking the form of animals or magical beasts, a legendary shifter’s shifter shape now functions as beast shape III.

At 12th level, a legendary shifter can use shifter shape to transform into a Tiny or Large magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as beast shape IV.

At 16th level, a legendary shifter can use shifter shape to transform into a Diminutive or Huge magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as magical beast shape.

Shifter Evolution (Su): At will, a legendary shifter in her natural form can extend her claws and grow out a set of fangs as a swift action to use as a weapon.
This magical transformation is fueled as much by the legendary shifter’s faith in the natural world as it is by inborn talent. These are primary natural attacks. Her claws deal piercing and slashing damage while her fangs deal bludgeoning, piercing, and slashing damage listed on Table 1: Legendary Shifter Class Features.
In addition, her claw and bite attacks ignore DR/ magic. If she uses one of her claw attacks and/or bite in concert with a weapon held in the other hand, the claw and bite act as secondary natural attacks instead.
Due to the supernatural nature of these claws and bite, their damage does not increase or decrease due to the legendary shifter’s size.

As the legendary shifter gains levels, the power of her claws and fangs increases. At 3rd level, her claws and fangs ignore DR/cold iron and DR/silver. At 7th level, the legendary shifter’s claws and bite are treated as though they had the ghost touch enhancement. At 11th level, she can select one aspect of her alignment, treating her claws and bite attacks as though they were that element for the purpose of damage reduction (if the legendary shifter is neutrally aligned, she may select any alignment for this ability). At 15th level, the claws and fangs ignore DR/adamantine. Lastly, at 19th level, the claws and fangs ignore DR/—.

While a legendary shifter is under the effects of a polymorph (such as change shape or shifter shape) to assume another form, all of her natural attacks gain the same benefits granted by her shifter evolution ability. If the form she takes has claw or bite attacks, she can use either the base damage of her shifter evolution claws and bite or the damage of the form’s claws or bites, whichever is greater. If the form does not have claw or bite attacks, she can choose up to three natural attacks that would deal less damage than her shifter evolution damage and have those attacks instead deal the same damage. This ability is treated as shifter’s claws for the purpose of meeting the prerequisites of feats and other abilities.

Wild Empathy (Ex): A legendary shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The legendary shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the legendary shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The legendary shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the legendary shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the legendary shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 legendary shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the legendary shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

Track (Ex): At 2nd level, a legendary shifter adds half her level as a bonus on Survival checks to follow tracks.

Woodland Stride (Ex): At 3rd level, a legendary shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the legendary shifter.

Bonus Feat (Ex): At 4th level, and every four levels thereafter, a legendary shifter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat feats or feats which have wild shape as a prerequisite. She treats her shifter shape class feature as the Wild Shape class feature, and uses her shifter level as her druid level for qualifying for such feats.

Trackless Step (Ex): At 5th level, a legendary shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

Speed Shift (Ex): At 6th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a move action which does not provoke attacks of opportunity.

Chimeric Aspect (Su): At 9th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose two aspects and assume the form of each aspect.

Lightning Shift (Ex): At 10th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a swift action which does not provoke attacks of opportunity.

Greater Chimeric Aspect (Su): At 14th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose up to three aspects and assume the form of each aspect.

Instant Shift (Ex): At 18th level, a legendary shifter may use her shifter shape ability as an immediate action.

Master of the Many Forms (Ex): At 20th level, a legendary shifter may use shifter shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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拟态(Aspects)

「你在想伐木工会是个值得尊敬的职业,是个能让你跟你的祖先一样过上好生活的职业。结果却是那些疯癫的变形家伙中跑来一个叫你住手时,你没想到他们不会说第二遍。」
——John Wayre,薪水森林的前伐木工

看原版变形者就行了,没啥要翻的,就是没了专攻形态的动物拟态≈猎人的动物之力

剧透 -   :
Aspects

“You’d think logging would be a respectable job, something you could make a real living doing just like your ancestors. Turns out when one of those crazy shifting people comes to tell you to stop, they don’t ask twice.” John Wayre, former logger of the Sueldo Woods.

A legendary shifter draws strength from an association with a specific type of animal, eventually forming spiritual bonds with many different animals. However, her aspect has no influence on which forms she can take with shifter shape. Until reaching 5th level, a legendary shifter has only a single aspect, but as she increases in level, she gains more control over her metamorphosis, allowing her to take on multiple aspects and even merge aspects. All shifter aspects have a form in which they manifest. This form grants a legendary shifter a few of the animal’s physical traits.

The following options represent only the most common choices used by legendary shifters. Other aspects based on different animals certainly exist, and might grant similar powers or entirely new abilities based on the animal’s themes and nature. You can use the following aspects as guides for developing aspects of your own design, but if you wish to do so, you must secure your GM’s permission.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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新变体(New Archetypes)

有心情再翻

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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暂时完工撒花~

一级就能变形,一级就2爪1咬,一级就穿DR魔法,一级无限时间的动物之力,失去阵营和金属防具限制,擅长军用武器

第三方你是认真的吗?!?! :em032

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 Fifholz

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Legendary Class系列确实是好东西,就是错误特别多,主要有些黏贴原职业的部分和新职业特性有冲突……
从不知道哪个职业开始Legendary Class也有域能变体了,然而貌似变形者没有

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能把变体材料原文发一下吗,想看一下

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While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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龙触者
真龙与低等种族之间的联系通常以奇怪而独特的方式表现出来。对于龙触者来说,这些联系以更明显的形式表现出来,使得他们能够利用远古神龙之力。

龙脉(Ex)
龙触者必须选择一种龙,使用它的能量类型来发挥自己的能力。此选择以后无法更改,并会影响龙触者的喷吐武器特性
红龙、黄铜龙、金龙:火
黑龙、绿龙、赤铜龙:酸
蓝龙、青铜龙:电
白龙、银龙:冷

喷吐武器(Su)
在第1级,龙触者获得喷吐武器;用一个标准动作,他可以从嘴里释放出一股15英尺锥形或30英尺直线范围内的元素能量,并造成1d8+他的职业等级(反射伤害减半)。在5级和之后的每5级,此伤害增加+1d8。这种能力取代了从变形者的物竞天择
(译者:即爪子和牙,但原文没写DC计算,通用公式为DC=10+1/2职业等级+体质/魅力,龙脉术士的龙息基于魅力,但这不是个魅力职业,20级达到5d8+20,均伤40,弱于龙3的12d8,更弱于龙脉术士的20d6)。

巨龙传承(Su)
在第1级,龙触者获得昏暗视觉。在第5级,龙触者获得120英尺的黑暗视觉以及一对翅膀,这些翅膀不足以正常飞行,但可以让他滑翔。在第9级,接触龙翼的龙给予他60英尺的飞行速度和平均机动性。在第13级,龙触者获得30英尺的盲感。在第17级,龙触者的飞行速度增加到120英尺,他的盲感增加到60英尺。此能力取代变形者拟态。

真龙变身(Su)
在第1级,龙触者获得将自己变成小体型金属龙或彩色龙并再次变回来的能力,尽管他只能变成他所选龙脉或混变龙形选择的龙。此能力的作用类似于核心法术的“巨龙形态I”,除了以下几点。
此效果持续小时数等于龙触者等级+其感知调整值(最少为1),而他能随意自由拆分持续时间,但是必须以1小时为使用单位,每个小时视为1次使用次数。龙触者在他的真龙变身中能改变他的形态,但如此将减少1个其持续总小时数。
在满足能影响自然变身的专长的先决条件该能力时被视为自然变身。
此外,以一个标准动作,每天1/2角色等级+其感知调整值(最少为1),龙触者能在真龙变身中能改变他的形态;如此将不消耗其龙触者变身的持续小时数。[注:大概是用完这次免费次数后就要付费改变形态]
变成小形龙的龙触者不会获得翅膀攻击、飞行速度、能量抗性、喷吐武器和移动类型,并且他获得+2敏捷体型加值和+1天生护甲,以上改变取代巨龙形态I的效果。在5级时,他获得通常由巨龙形态I授予的飞行速度。在8级时,他获得通常由龙I的形态授予的翅膀攻击。在11级时,他获得龙I形态授予的移动类型。(以上为变成小体型龙的效果,天生武器数值、移动速度应该没变,体型属性加值有改变,喷吐武器应该是使用自己的)
在第5级,龙触者可以按照巨龙形态I的形态变成中型龙,除了一下几点:变成中型龙的龙触者不会获得翅膀攻击、能量抗性、喷吐武器和移动类型,他在力量和体质上获得+2体型加值,在敏捷上获得-2体型惩罚,并且+2天生护甲,以上改变取代巨龙形态I的效果。在8级时,他获得通常由巨龙形态I授予的翅膀攻击,他的体型加值增加到+4力量和体质。在11级时,他获得龙I形态赋予的移动类型和能量抗力。
在11级时,龙可以按巨龙形态II法术变成大型龙,除了一下几点:不会获得巨龙形态II赋予的伤害减免或喷吐武器。在15级时,他获得巨龙形态II的伤害减免。
在第15级时,龙可以变成超大型龙,如同巨龙形态III法术,除了一下几点:变成超大型龙的龙触者不会获得巨龙形态III的喷吐武器。
此能力取代变形者变身。

Chimeric Dragon 奇美拉嵌合终结龙!
混变龙形(Ex)
在第9级,龙触者选择一种不同类型的龙脉,获得该龙的喷吐武器。在14级时,他选择第三种龙脉。此能力取代奇美拉拟态和高等奇美拉拟态。
多龙之师(Su)
在20级时,龙触者可以随意使用他的真龙变身。此能力取代持拥千面之主。


没有爪子和牙,喷火伤害又贼低,喷火伤害还不如龙3自己的,设计师觉得无限喷火太强,什么傻逼玩意
感觉还不如增加CD,提高喷火的伤害,不喷火就拿刀砍,给个自带成长的元素伤害赋伤到武器上就好了…… :em032

原文
剧透 -   :
Dragon Touched
The bond between dragons and lesser lived races often manifests in strange and unique fashions. For dragon touched, these connections show in a far more obvious form, being able to draw upon ancient draconic power.

 Dragon-Blooded (Ex)
A dragon touched must select one type of dragon, using its energy type for his abilities. Red, Brass, Gold: fire Black, Green, Copper: acid Blue, Bronze: electricity White, Silver: cold This choice cannot be changed later, and affects the dragon touched’s breath weapon class features.

Breath Weapon (Su)
At 1st level, a dragon touched gains a breath weapon; as a standard action she can release a gout of elemental energy from her mouth in either a 15 foot cone or 30 foot line and deals 1d8 + her class level (Reflex for half damage). At 5th level and every five levels afterwards, this damage increases by +1d8. This ability replaces the claws gained from shifter evolution.

 Dragon Heritage (Su)
At 1st level, a dragon touched gains low-light vision. At 5th level, a dragon touched gains darkvision 120 feet as well as a pair of wings; these wings are not strong enough for normal flight, but do allow her to glide. At 9th level, a dragon touched’s wings grant her a fly speed of 60 feet with average maneuverability. At 13th level, a dragon touched gains blindsense 30 feet. At 17th level, a dragon touched’s flight speed increases to 120 feet and her blindsense increases to 60 feet. This ability replaces shifter aspect.

Draconic Shape (Su)
At 1st level, a dragon touched gains the ability to turn herself into a metallic or chromatic Small dragon and back again, although she may only shift into a type of dragon she has selected with her dragon-blooded or chimeric dragon class features. This ability functions like the form of the dragon I spell, except as noted here. The effect lasts for a number of hours equal to 1/2 her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A dragon touched can change form while in her draconic shape, but doing so reduces her total duration by 1 hour. Draconic shape is treated as wild shape for the purpose of feats which would affect it.
In addition, a dragon touched can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her draconic shape ability.
A dragon touched who takes the form of a small dragon does not gain the wing attacks, fly speed, energy resistance, breath weapon or movement types, and she gains a +2 size bonus to Dexterity and +1 natural armor rather than the benefits normally granted by form of the dragon I. At 5th level, she gains the fly speed normally granted by form of the 10 dragon I. At 8th level, she gains the wing attacks normally granted by form of the dragon I. At 11th level, she gains the movement type granted by form of the dragon I.
At 5th level, a dragon touched can take the form of a Medium dragon as per the form of the dragon I except as noted here. A dragon touched who takes the form of a medium dragon does not gain the wing attacks, energy resistance, breath weapon or movement types, and she gains a +2 size bonus to Strength and Constitution, a -2 size penalty to Dexterity, and +2 natural armor rather than the benefits normally gained from form of the dragon I.
At 8th level, she gains the wing attacks normally granted by form of the dragon I and her size bonuses increase to +4 to Strength and Constitution.
At 11th level, she gains the movement type and energy resistance granted by form of the dragon I. At 11th level, a dragon can take the form of a Large dragon, as per the form of the dragon II spell, except as noted here. A dragon touched who takes the form of a Large dragon does not gain the damage reduction or breath weapon granted by form of the dragon II.
At 15th level, she gains the damage reduction granted by form of the dragon II. At 15th level, a dragon can take the form of a Huge dragon, as per the form of the dragon III spell, except as noted here. A dragon touched who takes the form of a Large dragon does not gain the breath weapon form of the dragon III. This ability alters shifter shape.

Chimeric Dragon (Ex)
At 9th level, a dragon touched selects a different type of dragon, gaining that dragon’s breath weapon. At 14th level, she selects a third type of dragon. This ability replaces chimeric aspect and greater chimeric aspect.
Master of Many Dragons (Su)
At 20th level, a dragon touched can use her dragon shape at will. This ability replaces master of many forms.
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