作者 主题: 自用自翻资源帖  (阅读 941459 次)

副标题: 积少成多 滴水成河

离线 Rivers

  • Guard
  • **
  • 帖子数: 155
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #410 于: 2019-08-28, 周三 10:59:00 »
涤净引导
出自 Adventurer's Guide 15页
你的治疗能量能够同时伤害敌人。
先决条件:魅力 15,选择引导,引导能量职业特性
专长效果:当你引导正能量治疗生物时,选择一个被你排除在引导能量治疗效果之外的生物,令其受到等同于你治疗骰结果的火焰伤害,并因这些火焰的强光而目眩一轮。一次成功的对抗你的引导能量的豁免检定可以减半火焰伤害并抵抗目眩效果。


剧透 -   :
Purifying Channel
Source Adventurer's Guide pg. 15
Your healing energy also damages your enemies.

Prerequisites: Cha 15, Selective Channeling, channel energy class feature.

Benefit: When you channel positive energy to heal, one creature that you exclude from your channeling takes an amount of fire damage equal to the die result you roll for healing, and is dazzled for 1 round by the light of these flames. A successful saving throw against your channel energy halves the fire damage and negates the dazzled effect.

离线 Rivers

  • Guard
  • **
  • 帖子数: 155
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #411 于: 2019-08-28, 周三 11:04:14 »
玄秘愈师(吟游诗人变体)
出自 Faith & Philosophy
吟游诗人总是有足够多的理由去获得治愈疾病或是医疗创伤的能力,无论是出于纯粹的利他主义,或是帮助自己的冒险伙伴处于安全的状态,甚至是伪装成一名牧师或者其他神职医疗者来拓展自己进行诱骗、阴谋的手段。

剧透 -   :
Thought bards may have different reasons for wanting to heal the sick and injured, both out of pure altruism and in order to keep adventuring companions safe, the ability to heal also makes it much easier for a bard to pose as a cleric or other divine healer, opening the door for a wide array of swindles and scams.

引导能量(Channel Energy ,Su):
2级时,玄秘愈师获得类似于牧师引导正能量的能力,用(玄秘愈师等级-1)作为有效牧师等级来计算这个引导能量的效果。如果一名处于引导能量生效范围内的生物能够对此效果进行豁免,它的豁免DC为(10+1/2玄秘愈师等级+魅力调整值)。在2级时,玄秘愈师每日引导能量次数为1次,在之后每4级(6级、10级、14级和18级),玄秘愈师将获得1次额外使用次数,在18级达到5次的上限。此能力代替多才多艺(Versatile Performance)。

剧透 -   :
At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier. An arcane healer can use this ability once per day at 2nd level, gaining an additional use per day every four levels thereafter (6th, 10th, 14th, and 18th), to a maximum of 5 times per day at 18th level. This ability replaces versatile performance.

振励治疗(Inspiring Healing,Sp):
5级时,玄秘愈师获得通过消耗吟游表演轮数以获得额外能力来疗愈队友的能力。通过消耗2轮吟游表演,玄秘愈师可以以类法术能力施展1次“治疗轻伤”。在11级,玄秘愈师可以消耗2轮吟游表演,以类法术能力施展1次“治疗中伤”。在17级,玄秘愈师可以消耗2轮吟游表演,以类法术能力施展1次“治疗重伤”。在24小时内,每个目标不会受到被振励治疗的效果超过1次。此能力代替博学(Loremaster)。

剧透 -   :
At 5th level, an arcane healer gains the ability to expend rounds of his bardic performance to provide extra healing to his allies. By expending 2 rounds of bardic performance, an arcane healer can cast cure light wounds as a spell-like ability. At 11th level, the arcane healer can expend 2 rounds of bardic performance to cast cure moderate wounds as a spell-like ability. At 17th level, he may instead expend 2 rounds of bardic performance to cast cure serious wounds as a spell-like ability. No single target may be affected by an arcane healer’s inspiring healing ability more than once in a 24-hour period. This ability replaces loremaster.

离线 Rivers

  • Guard
  • **
  • 帖子数: 155
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #412 于: 2019-08-28, 周三 11:27:41 »
元素融合(团队专长)
elemental commixture (teamwork)
你可以结合你与队友的元素法术,创造全新的融合法术效果。
先决条件:1级施法者。
专长效果:你和距离30尺内的一名具有此专长的盟友可以一起施展你的们法术,创造出更强大的混合效应。两个法术都需要具有一个元素(气、土、火、水)或能量(强酸[土]、寒冷[水]、闪电[气]、火焰[火])描述符。两个法术环位都至少达到1环,并且相差不超过1环,并且在同一先攻轮次中以准备动作施展。
当两个用于混合的法术被施展时,其中一个被称为首要法术(通常来说是环级更高的法术),另一个则被称为次要法术。其中,首要法术必须是一个目标为一个区域、单个或多个生物的进攻性法术,而次要法术则可以是任何包含合适描述符的法术。任何一个法术的施法时间都不能超过一个标准动作。首要法术按照它的描述生效(并获得下述混合效果)。次要法术不会获得任何显著的效果;相对地,被目标生物将受到新的融合效果影响,此效果取决于用于融合的两个法术的描述符。
若首要法术的效果需要目标生物进行一次豁免检定(如果法术本身允许豁免的话),则为融合效果进行一次单独的豁免。融合效果的豁免类型按下述描述进行,它的豁免DC等同于首要或次要法术正常的豁免DC,以较低者为准(若两个法术均不允许豁免的话,则为10+较低环位的法术环级+首要法术施法属性[智力、感知或魅力]调整值)。
通常来说融合法术无法被反击。一名具有精通法术反制(Improved Counterspell)的角色可以反制混合法术,如果他成功鉴别出了两个法术且两者属于同一学派。但无论如何,法术的融合效果均不能被反制。对于融合效果,法术抗力仍会正常生效,除非两个法术均忽视法术抗力。
协同收益:首要法术的豁免DC(若有)增加1点。若任一法术受到法术专攻或高等法术专攻的影响,豁免DC上的加值可以与这个加值叠加。在克服法术抗力的施法者等级检定上,首要法术也获得+1加值。
融合效果:融合法术时,次要法术并不会对目标产生直接的效果,而是增强首要法术的效果,同时根据两个法术的描述符,融合法术还能产生一项独特的融合效果。在决定法术的融合效果时,强酸、寒冷和闪电描述符视为土、水和气描述符。具有相同元素描述符的法术融合时不能获得融合效果,但首要法术仍能获得上述协同收益。

剧透 -   :
You can combine your elemental spells with those of your allies to produce entirely new and synergistic magical effects.
Prerequisite: Caster level 1st.
Benefit: You and an ally within 30 feet who shares this feat can cast your spells together to create a more powerful, hybrid effect. Both spells must have an elemental descriptor (air, earth, fire, or water), or an energy descriptor that corresponds to one of the elements (acid [earth], cold [water], electricity [air], or fire [fire]) . Both spells must be at least 1st level, within 1 spell level of each other, and cast during the same initiative turn through the use of readied actions.
When the spells to be commixed are cast, one is designated as the primary spell (typically the higher-level spell), while the other is the secondary spell. The primary spell must be an offensive spell that targets an area or one or more creatures. The secondary spell can be any spell with an appropriate descriptor. Neither spell can take more than a standard action to cast. The primary spell behaves as written (with the exception of the synergistic benefits that are described below). The secondary spell does not manifest any of its usual effects; instead, targeted creatures are affected by a secondary effect that is determined by the combination of the two spells’ descriptors.
Targeted creatures can attempt a saving throw against the primary spell as normal (assuming that a save is normally allowed), and then attempt a separate save against the secondary effect. The secondary effect’s save type is described in its listing, and its save DC is equal to the normal save DC of the primary or secondary spell, whichever is lower (or, if neither spell allows a saving throw, 10 + lowest spell’s level + spellcaster’s primary spellcasting ability score [Int, Wis, or Cha] modifier).
Commixed spells cannot be counterspelled normally. A creature with Improved Counterspell can counterspell commixed spells if both spells are correctly identified and both belong to the same school. Regardless, the secondary effects of two spells combined through Elemental Commixture cannot be counterspelled. Spell resistance still applies to the secondary effect, unless both of the commixed spells bypass spell resistance.
Synergistic Benefits: The primary spell’s save DC (if any) increases by 1. If either spell is normally modified by Spell Focus or Greater Spell Focus, the bonus to save DCs granted by those feats stacks with this increase. The caster of the primary spell also gains a +1 bonus on any caster level check made to overcome spell resistance.
Secondary Effects: While the secondary spell has no direct effect other than bolstering the effects of the primary spell, the combination of spells also creates a unique secondary effect depending on the elemental descriptors of the commixed spells. For the purpose of this secondary effect, the acid, cold, and electricity descriptors count as earth, water, and air descriptors, respectively. Commixed spells with the same elemental descriptors do not produce a secondary effect, though the primary spell still gains the synergistic benefits described above.
•   尘埃(气/土):目标被尘埃呛住,必须通过一次强韧豁免,否则陷入恍惚状态1轮外加1轮每5个次要法术施法者等级。目标施法者施法时必须进行一次专注检定(检定DC等同于豁免DC)。成功的豁免检定可以使目标不受恍惚状态的影响,但施法时仍需要专注检定。
剧透 -   :
•    Dust (Air/Earth): Choked by dust, the targets must succeed at a Fortitude save or become staggered for 1 round plus 1 round per 5 caster levels of the secondary spell’s caster. Targeted spellcasters must succeed at a concentration check to cast spells (the DC is equal to the save DC). On a successful save, the targets are not staggered but must still attempt concentration checks.
•   熔岩(土/火):目标被熔岩溅射,受到1D6点火焰伤害。目标必须通过一次反射检定,否则着火(着火效果见CRB 444页)。
剧透 -   :
•    Lava (Earth/Fire) : The targets are splattered with bits of molten rock and take 1d6 points of fire damage. The targets must succeed at a Reflex save or catch fire (see Catching on Fire on page 444 of the Pathfinder RPG Core Rulebook).
•   泥淖(土/水):目标必须通过一次反射检定,否则摔倒(进入俯卧状态)并且移动速度减半(至少具有5尺)持续1轮外加1轮每5个次要法术施法者等级。成功的豁免检定可以使移动速度减半的持续时间减少至1轮。
剧透 -   :
•    Mud (Earth/Water): The targets must succeed at a Reflex save or fall prone and have their movement speeds cut in half (to a minimum speed of 5 feet) for 1 round plus 1 round per 5 caster levels of the secondary spell’s caster. On a successful save, the targets’ movement speeds are cut in half for 1 round.
•   烟雾(气/火):目标吸入烟雾,必须通过一次强韧检定,否则恶心1轮并目盲1D4轮。成功的豁免检定可以使目标免受恶心并将目盲状态减少至1轮。免疫火焰的生物不受此恶心状态的影响。
剧透 -   :
•    Smoke (Air/Fire) : The targets suffer smoke inhalation and must succeed at Fortitude saves or become nauseated for 1 round and blinded for 1d4 rounds. Success negates the nausea effect and reduces the blindness to 1 round. Creatures immune to fire are immune to the nausea effect.
•   霜雪(气/水):若首要法术不具有[水]描述符,则其将获得之,其造成的伤害(若有)的一半变为寒冷伤害。目标必须一次反射检定,否则摔倒(进入俯卧状态)。
剧透 -   :
•    Snow (Air/Water): The primary spell gains the cold descriptor if it doesn’t have that descriptor already, and half the damage dealt (if any) is cold damage. The targets must succeed at a Reflex save or fall prone.
•   蒸汽(火/水):首要法术造成的伤害(若有)变为非致命的无属性伤害(既非寒冷也非火焰伤害),不受能量抗力或防护能量伤害的影响。目标必须通过一次意志检定,否则目盲1D4轮。
剧透 -   :
•    Steam (Fire/Water): Damage caused by the primary spell (if any) is treated as nonlethal, untyped damage (neither cold nor fire damage) and is not affected by energy resistance or absorbed by protection from energy. The targets become blinded for 1d4 rounds unless they succeed at a Will save.
特殊规则:审判者或其他具有独行战术职业能力的角色,可以独自施展此专长。若要如此,此角色必须能在一轮中施展两个符合要求的法术,例如使用瞬发法术超魔专长以迅捷动作来施展法术或通过时间静止的效果。
剧透 -   :
Special: An inquisitor or any other character with the solo tactics class feature can use this teamwork feat without the aid of an ally. In order to do so, the character must be able to cast two qualifying spells within the same round, such as by using the Quicken Spell metamagic feat to cast one spell as a swift action or by usingo effects such as the time stop spell.

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2557
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
最便宜炼金药,没有之一
« 回帖 #413 于: 2019-09-13, 周五 23:08:22 »
盐片(10)(Salt tablets (10))
出自《People of the Sands pg. 28》
价格 1gp
重量 -
分类 炼金药
  这些压制盐片协助避免脱水。每24小时服用1颗盐片给予你在避免中暑的豁免检定和避免口渴的体质检定获得+2环境加值。
制作 工艺[炼金]DC 10

PFS Legal Salt tablets (10)
Source People of the Sands pg. 28
Price 1 gp; Weight —
Category Alchemical Remedies
Description
These tablets of pressed salt help stave off dehydration. Taking a salt tablet once every 24 hours grants you a +2 circumstance bonus on saving throws to avoid heatstroke and on Constitution checks to avoid thirst.
Construction
Craft (Alchemy) DC 10

https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Salt%20tablets%20(10)

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 剧毒术士

  • 烛堡修道士
  • Guard
  • **
  • 帖子数: 140
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #414 于: 2019-09-20, 周五 12:57:10 »
皮革衬衫
出处:《瓦瑞希安,传说诞生之地》第14页、《符文领主的崛起 玩家手册》第11页、《猩红王座 玩家手册》第13页

数据:

 价格 

20gp
 重量 

18磅
 护甲加值 

+3
 最大敏捷加值 

+4
 防具检定减值 

-1
 奥术失败机率 

15%
 速度(30尺) 

30尺
 速度(20尺) 

20尺

描述:
由动物皮革和巨蜥鳞片复于绳织衬衫之上制成,在不影响行动能力的前提下,这些胸部与肩部复盖物保护了休盎提骑手。皮革衬衫的穿着者可以使用标准动作进行一次DC15的力量检定。如果成功,该护甲陷入破损状态并掉落至地面,而不像通常那样需要花费1分钟时间脱下。该护甲在再次使用前必须被修复,如同其已承受了8点伤害;一件破损的皮革衬衫无法提供防御等级加值。



剧透 -  原文:
Hide shirt
Source Varisia, Birthplace of Legends pg. 14, Rise of the Runelords Player's Guide pg. 11, Curse of the Crimson Throne Player's Guide pg. 13

Statistics

 Cost 

20 gp
 Weight 

18 lbs.
 Armor Bonus 

+3
 Max Dex Bonus 

+4
 Armor Check Penalty 

-1
 Arcane Spell Failure Chance 

15%
 Speed(30 ft.) 

30 ft.
 Speed(20 ft.) 

20 ft.

Description
Made from animal hide and giant lizard scales over a shirt of interwoven cords, these chest and shoulder coverings protect Shoanti riders without restricting their mobility. The wearer of a hide shirt can make a DC 15 Strength check as a standard action. If he succeeds, the armor gains the broken condition and drops to the ground rather than requiring the usual 1 minute it would take to remove it. The armor must be repaired as though it had taken 8 points of damage before it can be used again; a broken hide shirt grants no bonus to Armor Class.
« 上次编辑: 2019-10-13, 周日 23:49:58 由 剧毒术士 米诺 »
只要你也喜欢吮指原味鸡和葡式蛋挞,我们就是好朋友

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2557
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 自用自翻资源帖
« 回帖 #415 于: 2019-09-24, 周二 20:51:58 »
圣战(Crusading)
出自《Advanced Class Origins pg. 28》
灵光:微弱防护系
CL:5
位置:—
价格:+1加值
重量:—

拥有此附魔的防具是特别为了艾奥梅黛的圣战士而设计。以一个迅捷动作,一个圣武士或善良的战斗祭司在穿戴此防具时能消耗一发圣疗或热诚能力来启动此防具的保卫灵光1分钟。此保卫灵光给予穿戴者的AC+2神圣加值。此加值在面对邪恶龙类、邪恶异界生物、和不死生物时提升至+3。

制作条件:制造奇物[注:疑似打错专长],防护邪恶(Protection from Evil)
制作成本:+1加值

https://www.aonprd.com/MagicArmorDisplay.aspx?ItemName=Crusading

放缩(Resizing)
出自《Giant Hunter's Handbook pg. 33》
灵光:微弱变化系
CL:5
位置:—
价格:+4000gp
重量:—

放缩附魔的武器立即放缩成适合任何拿起它的生物的体型,除外它目前由另一个生物持用。它在脱离穿戴者的持有的1轮后变回完本的大小。

制作条件:制造魔法武器与防具,缩放物品(Resize Item)GHH
制作成本:2000gp

https://www.aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Resizing

贴身(Fitting)
出自《Giant Hunter's Handbook pg. 33》
灵光:微弱变化系
CL:5
位置:—
价格:+2000gp
重量:—

贴身附魔的盾牌和盔甲立即放缩成适合任何拿起它的生物的体型,除外它目前由另一个生物穿戴。它在脱离穿戴者的持有的1轮后变回完本的大小。

制作条件:制造魔法武器与防具,缩放物品(Resize Item)GHH
制作成本:1000gp

https://www.aonprd.com/MagicArmorDisplay.aspx?ItemName=Fitting
PFS修正:贴身防具只能变成等同或少于组合价值(生物类型和体型)的型态。例如大型非人形生物成变成体型更少的人形生物或非人形生物的型态;超大型非人形生物(×8)能变成巨型人形生物(×8)或任何超大型或以下的生物。记得缩成超小型或以下时AC减半。
How does the fitting armor enhancement work in Pathfinder Society?
Fitting armor may change its combination of shape and size to any combination of equal or lesser value. For example, fitting armor bought for a Huge biped (x4 cost) could also fit a biped or quadruped of any smaller size, whereas fitting armor for a Huge quadruped (x8 cost) could fit a Gargantuan humanoid (x8 cost) or any Huge or smaller creature. Note that when shrunk to size Tiny or smaller, the armor bonus that fitting armor grants is halved, as usual for armor of this size.

« 上次编辑: 2019-09-24, 周二 21:17:21 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 paulkirikawa

  • Adventurer
  • *
  • 帖子数: 55
  • 苹果币: 0
  • 教主观测者
Re: 特殊材料
« 回帖 #416 于: 2019-09-26, 周四 12:29:53 »
虚空玻璃 (Voidglass) 出自《玩家伴侣:护甲大师手册 (Pathfinder Player Companion: Armor Master's Handbook)》与PFS特许模组《龙之欲 (The Dragon's Demand)》 非PFS合法资源
类型:特殊材料
价格:武器 +1000gp; 轻甲 +1000gp; 中甲 +2000gp; 盾牌 +3000gp; 重甲 +4500gp
描述:虚空玻璃发源于葛拉利昂之外的某个未知世界,格里欧斯(Bestiary 5,一个具有心灵异能的外星种族)将少量的虚空玻璃带到此地。虚空玻璃与生物的心智产生共鸣,增强其思维与心灵的抵抗力。任何能使用金属材料正常打造的护甲都能使用虚空玻璃打造。用虚空玻璃制成的轻甲或盾牌为所有影响心灵的魔法效果的豁免检定提供+1抗力加值,中型护甲的加值增加到+2而重型护甲+3。用虚空玻璃制成的穿刺或挥砍武器击中时造成1点额外伤害;钝击武器没有任何特殊效果。
每寸虚空玻璃有30点HP和10点硬度。一磅未经处理的虚空玻璃生矿价值100gp。用虚空玻璃制作武器和护甲的额外支出已在上方给出(不包含精制品的价格)。

剧透 -  原文:
Voidglass originates on an unknown world beyond Golarion. It is brought to Golarion in small quantities by grioths (Pathfinder RPG Bestiary 5 137), a race of psychic extraterrestrials. Voidglass resonates with a creature’s mind, bolstering thought and mental defenses. Any suit of armor normally made from metal can be made of voidglass. A suit of light voidglass armor or a voidglass shield grants a +1 resistance bonus on all saving throws against mind-affecting magic. This bonus increases to +2 for medium voidglass armor, and to +3 for heavy voidglass armor. A voidglass piercing or slashing weapon deals 1 additional point of damage on a hit; bludgeoning weapons gain no benefit.
Voidglass has 30 hit points per inch of thickness and hardness 10. A pound of raw, unworked voidglass is worth 100 gp. Light armor made from voidglass costs an additional 1,000 gp, medium armor costs an additional 2,000 gp, heavy armor costs an additional 4,500 gp, and shields cost an additional 3,000 gp. Weapons made from voidglass cost an additional 1,000 gp.
« 上次编辑: 2019-09-26, 周四 12:33:39 由 paulkirikawa »
“我一点也不想知道他们对跑团之外任何事物的看法,但跑团群里总是充斥着发骚、口嗨、色图、4chan笑话和歧视性言论,我能怎么办?”


离线 浩浩

  • Peasant
  • 帖子数: 2
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #417 于: 2019-10-16, 周三 19:45:34 »
【PA】 旅法师 Worldseeker (法师变体)
位面冒险 p.21页 Planar Adventures pg. 21


旅法师是一群旅行在世界彼岸(the Great Beyond)所有角落的法师。其中初学者总是将他们自身载满学习与实践,而最强大的旅法师在世界彼岸里也是充满影响力的人物,其中强者甚至连半神也会注意。

大部分的旅法师并不偏好专攻于特定法术学派,毕竟在探索无数奇蹟的世界彼岸时,能施展多样化组合的法术必有帮助。

而那些有专攻者通常如咒法法师一样。
对于旅法师而言,在选择对立学派时咒法学派不是一个好选择。



行走位面 Walk the Planes (Sp, Su)
旅法师习得伟大彼岸中每个位面的位置并训练自己在其中生存,就算在其中最艰困的位面也是如此。
他在知识(位面)的检定中+2 并恒定于忍耐环境(endure elements)效果中。
此能力取代抄写卷轴(Scribe Scroll)

位面适应 Planar Adaptation (Su)
在8级时,旅法师对于位面环境有持续的保护就如同位面适应(planar adaptation)
在15级时,他可以将这效果延伸至在他范围30呎内的同伴。
此能力取代通常于6等或8等时获得的学派能力(school ability)

位面联系 Planar Associates (Ex)
旅法师的跨位面的旅行和交易,让他在需要协助时的召唤能够不需要经由异界誓缚(Planar Binding)就建立连接。
一个旅法师必须要选择魔宠作为他的奥术连结(arcane bond)

在5级时,他获得进阶魔宠(Improved Familiar) 作为奖励专长必须要选择异界生物(outsider)魔宠并符合他的阵营。他可以以这方法选择一个原本需要7级施法者才能作为其主人的异界生物。

在7级时,旅法师自动习得次等异界誓盟(lesser planar ally)作为其4环法师法术。他会自动在11级时习得异界誓盟(planar ally)作为其法师6环法术,15级时习得高等异界誓盟(greater planar ally)作为其法师8环法术。

他能以一个同法术位的已准备法术来换取自发施放这3个法术其一(1个4环法术换次等异界誓盟,1个6环法术换异界誓盟,1个8环法术换高等异界誓盟)

当每天第一次施展这三个魔法其中之一时,旅法师将减少消耗施法材料的支付金额,减少值以他的施法者等级x100来计算(最小值为0gp)
*就是不会召唤出异界生物倒贴你钱XD
此能力改变奥术连接(arcane bond)并取代5级时的奖励专长。


位面据点 Planar Redoubt (Sp)
在15级时,旅法师可以创造一个位面据点,一个个人的半位面 他可以躲入来休息或是谋而后动。这个功能像是次级创造半位面(lesser create demiplane),除了这个创造出的半位面是最大是单边50呎的立方体且是永久的。
此能力取代15级时的奖励专长。


剧透 -   :
Worldseeker
Source Planar Adventures pg. 21
Worldseekers are wizards who travel to all corners of the Great Beyond. While neophytes must content themselves with study and practice, the most powerful worldseekers are movers and shakers throughout the Great Beyond, power players of whom even demigods take note. Worldseekers are rare sights on Golarion, but among those few, more are trained in Kyonin and Nex than any other nation; those in Kyonin explore the potential of using elf gates to travel beyond this realm, while those in Nex emulate some of the dimensional exploits of Nex’s legendary founder.

Most worldseekers prefer not to specialize in a school of magic, for having a diverse array of available spells is a boon when exploring the countless wonders of the Great Beyond. Those who do specialize usually do so as conjurers. Conjuration is a poor choice of oppositional school for a worldseeker.

Walk the Planes (Sp, Su): A worldseeker learns every plane’s place in the Great Beyond and trains to survive even on the harshest of them. She gains a +2 bonus on Knowledge (planes) checks and is constantly under the effects of endure elements.

This replaces Scribe Scroll.

Planar Adaptation (Su): At 8th level, a worldseeker is continually protected from planar environments as by planar adaptation. At 15th level, she can extend that benefit to all allies within 30 feet of her.

This replaces the school ability normally gained at 6th or 8th level.

Planar Associates (Ex): A worldseeker’s travels and dealings across the planes allow her to make connections she can call upon when necessary to gain assistance without needing to resort to planar binding. A worldseeker must choose a familiar for her arcane bond. At 5th level, she gains Improved Familiar as a bonus feat and must choose an outsider familiar that matches her alignment exactly; she can choose an outsider in this way even if it normally requires a 7th-level spellcaster as its master.

At 7th level, a worldseeker automatically learns lesser planar ally as a 4th-level wizard spell. She automatically learns planar ally as a 6th-level wizard spell at 11th level, and greater planar ally as an 8th-level wizard spell at 15th level. She can swap out a prepared spell of an equal spell level to spontaneously cast any of these three spells (one 4th-level spell for lesser planar ally, a 6th-level spell for planar ally, and a 8th level spell for greater planar ally).

The first time each day she casts one of these three spells, the worldseeker reduces the gp value of the material component cost by an amount equal to her caster level x 100 (to a minimum cost of 0 gp).

This alters arcane bond and replaces the bonus feat gained at 5th level.

Planar Redoubt (Sp): At 15th level, a worldseeker creates a planar redoubt, a personal demiplane to which she can retreat to rest and plan. This functions like lesser create demiplane, except the demiplane is up to a single 50-foot cube in size and is permanent.

This replaces the bonus feat gained at 15th level.


« 上次编辑: 2019-11-23, 周六 15:59:40 由 浩 »

离线 Los@水银灯座

  • 征伐的中二
  • 工程组
  • *****
  • 帖子数: 157
  • 苹果币: 0
  • 乐子在哪里?
法术
« 回帖 #418 于: 2019-11-02, 周六 14:07:21 »
【PFS可用】弱效还元术(Minor Reversion)
出处:《Plane-Hopper's Handbook》(异界漏斗手册?)
学派:咒法系(医疗)
等级:牧师/先知/战斗祭司3 异能者2 奥能师/术士/法师3
动作:10分钟
成分:语言,姿势
范围:个人
目标:自己
持续:24小时
在施放该法术的同时你在阿卡夏记录中创造了一个自己的不完整复制品。你必须在当前生命值为最大生命值一半以上的时候才能使用该法术。在法术持续时间内,当你的生命值降至一半以下时,你可以一个直觉动作终止该法术并吸收之前储存的复制品之力,立刻恢复1d8+cl的生命值(最大为5)。


【PFS可用】高等还元术(Greater Reversion)
出处:《Plane-Hopper's Handbook》
学派:咒法系(医疗)
等级:牧师/先知/战斗祭司5 异能者4 奥能师/术士/法师5
动作:20分钟
成分:语言,姿势
范围:个人
目标:自己
持续:24小时
在施放该法术的同时你在阿卡夏记录中创造了一个精细调整过的自己的复制品。你必须在当前生命值为最大生命值一半以上的时候才能使用该法术。在法术持续时间内,当你的生命值降至一半以下时,你可以一个直觉动作终止该法术并吸收之前储存的复制品之力,立刻恢复3d8+cl的生命值(最大为15)。


【PFS可用】群体弱效还元术(Minor Reversion,Mass)
出处:《Plane-Hopper's Handbook》
学派:咒法系(医疗)
等级:牧师/先知/战斗祭司6 异能者5 奥能师/术士/法师6
动作:30分钟
成分:语言,姿势
范围:近距(25尺+5尺/2cl)
目标:每级一个生物,其中任意两名受术者相距不能超过30尺
持续:24小时
在施放该法术的同时你为所有受术者在阿卡夏记录中创造了一个其自身的复制品。所有受术者的当前生命值都必须为最大生命值一半以上的时候才能使用该法术。在法术持续时间内,当受术者的生命值降至一半以下时,其可以一个直觉动作终止该法术并吸收之前储存的复制品之力,立刻恢复1d8+cl的生命值(最大为25)。

欢迎抓虫指教
话说这法术低级版本明明是弱效Minor,为什么高级版本却是高等Greater而不是强效Major...(



剧透 -  原文:
PFS Legal    Minor Reversion
Source:Plane-Hopper's Handbook pg. 28
School:conjuration (healing); Level:arcanist 3, cleric 3, oracle 3, psychic 2, sorcerer 3, warpriest 3, wizard 3
Casting:Casting Time 10 minutes
Components:V, S
Range:personal
Target:self
Duration:24 hours
You create an imperfect replica of yourself within the Akashic Record at the time the spell is cast. You must currently have a number of hit points equal to or greater than half your maximum hit points to cast the spell. If at any time during the duration of the spell you are brought below half your maximum hit points, you can end this spell as an immediate action to absorb strength from your replica and immediately regain a number of hit points equal to 1d8 plus 1 point per caster level (maximum +5).

PFS Legal    Greater Reversion
Source:Plane-Hopper's Handbook pg. 28
School:conjuration (healing); Level arcanist 5, cleric 5, oracle 5, psychic 4, sorcerer 5, warpriest 5, wizard 5
Casting:Casting Time 20 minutes
Components:V, S
Range:personal
Target:self
Duration:24 hours
You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast. You must currently have a number of hit points equal to or greater than half your maximum hit points to cast the spell. If at any time during the duration of the spell you are brought below half your maximum hit points, you can end this spell as an immediate action to absorb strength from your replica and immediately regain a number of hit points equal to 3d8 plus 1 point per caster level (maximum +15).

PFS Legal    Minor Reversion, Mass
Source:Plane-Hopper's Handbook pg. 28
School:conjuration (healing); Level arcanist 6, cleric 6, oracle 6, psychic 5, sorcerer 6, warpriest 6, wizard 6
Casting:Casting Time 30 minutes
Components:V, S
Range:close (25 ft. + 5 ft./2 levels)
Target:one creature/level, no two of which can be more than 30 ft. apart
Duration:24 hours
You create a replica within the Akashic Record of each target at the time the spell is cast. Each targeted creature must currently have at least half its hit points. If at any time during the duration of the spell a target is brought below half her maximum hit points, that target can end the spell on herself as an immediate action to absorb strength from her replica and immediately regain a number of hit points equal to 1d8 plus 1 point per caster level (maximum +25).
« 上次编辑: 2019-11-02, 周六 14:28:58 由 Los@水银灯座 »
但求无忧

离线 沉沦

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
Re: 自用自翻资源帖
« 回帖 #419 于: 2019-11-29, 周五 14:50:53 »
抗力戒指(Ring of Resistance)【物品/戒指】
出处 《探索者#123:浸没大圣堂》(Pathfinder #123: The Flooded Cathedral)第44页
灵氲 微弱咒法系 CL 5
栏位 戒指;价格 1,500 gp (+1),6,000 gp (+2),13,500 gp (+3),24,000 gp (+4),37,500 gp (+5);重量

描述

这枚魔法戒指上缀有多枚保护性的符文。它的效果如同同等加值的抗力斗篷

制造

先决条件 铸造戒指,提升抗力,制造者的施法者等级必须至少为戒指加值的三倍;成本 750 gp (+1),3,000 gp (+2), 6,750 gp (+3),12,000 gp (+4),17,750 gp (+5)
« 上次编辑: 2022-07-15, 周五 03:52:21 由 沉沦 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。