作者 主题: 自用自翻资源帖  (阅读 941427 次)

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法术渣翻:战术适应(PFS可用)
« 回帖 #390 于: 2018-09-08, 周六 23:48:46 »
战术适应(Tactical Adaptation) 出自冒险家指南《Adventurer's Guide pg》,27页

学派:变化系。
环位:魔战士 3
施法时间:标准动作
成分:语言,姿势,法器(一个价值500gp的金和蓝宝石戒指,施法者必须在法术持续时间内佩戴)
范围:个人
目标:自己
持续时间:分钟/等级
描述:这个法术是奥多里学徒在几个星期内观看(偶尔亲自参与)雷斯托夫酒吧斗殴之后研究出来的。你可以利用你头脑中的知识,立即掌握一个未掌握的战斗技巧。施放该法术时,选择一个战斗专长。你必须满足此专长的所有先决条件,将你的魔战士等级视为满足条件的基本攻击加值。在法术持续时间内,你被视为拥有所选的专长。施放该法术后,你无法在同一天内更改你所选择的战斗专长(或与该专长有关的任何决定)。
一个生物一次只能从一个战术适应法术中获得好处。


剧透 -   :
PFS Legal Tactical Adaptation
Source Adventurer's Guide pg. 27
School transmutation; Level magus 3
Casting
Casting Time 1 standard action
Components V, S, F (a gold and sapphire ring worth 500 gp, which the caster must wear for the spell's duration)
Effect
Range personal
Target you
Duration 1 minute/level
Description
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind’s hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat feat. You must meet all prerequisites for this feat, treating your magus level as your base attack bonus for this purpose. For the duration of this spell, you are treated as if you had the chosen feat. Once you cast this spell, you cannot change the chosen feat (or any decisions related to that feat) for additional castings of this spell on the same day.

A creature can benefit from only one tactical adaptation spell at a time.
« 上次编辑: 2018-09-09, 周日 14:26:06 由 梦子 »
213605-2 Holistacia 【商凰】赫里斯塔夏.银松
213605-3 Star Flower 星之花
213605-4 Galanodel·YL 嘉兰诺德·银翎
213605-5 hui
213605-7 Hololo 火洛洛.斯卡雷特
213605-8 Age.Lannide 【封疆领主】艾歌·索杜亚·兰妮德
213605-9 blaker 黑猫
213605-10 Alm Nord.Chaldean 阿玛诺德.占星者
213605-11 Phosphophyllite 法斯法菲莱特
213605-12 Ronoa.San.Christine 【侠盗】罗诺亚.圣.克里斯丁
213605-13 CeleMei 告死鸦.凯莱玫
213605-14 Secondas.Alison 朔月.阿利森

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Re: 法术渣翻:战术适应(PFS可用)
« 回帖 #391 于: 2018-09-09, 周日 00:18:04 »
战术适应(Legal Tactical Adaptation) 出自冒险家指南《Adventurer's Guide pg》,27页

学派:变化系。
环位:魔战士 3
施法时间:标准动作
成分:语言,姿势,法器(一个价值500gp的金和蓝宝石戒指,施法者必须在法术持续时间内佩戴)
范围:个人
目标:自己
持续时间:分钟/等级
描述:这个法术是奥多里学徒在几个星期内观看(偶尔亲自参与)雷斯托夫酒吧斗殴之后研究出来的。你可以利用你头脑中的知识,立即掌握一个未掌握的战斗技巧。施放该法术时,选择一个战斗专长。你必须满足此专长的所有先决条件,将你的魔战士等级视为满足条件的基本攻击加值。在法术持续时间内,你被视为拥有所选的专长。施放该法术后,你无法在同一天内更改你所选择的战斗专长(或与该专长有关的任何决定)。
一个生物一次只能从一个战术适应法术中获得好处。


剧透 -   :
PFS Legal Tactical Adaptation
Source Adventurer's Guide pg. 27
School transmutation; Level magus 3
Casting
Casting Time 1 standard action
Components V, S, F (a gold and sapphire ring worth 500 gp, which the caster must wear for the spell's duration)
Effect
Range personal
Target you
Duration 1 minute/level
Description
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind’s hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat feat. You must meet all prerequisites for this feat, treating your magus level as your base attack bonus for this purpose. For the duration of this spell, you are treated as if you had the chosen feat. Once you cast this spell, you cannot change the chosen feat (or any decisions related to that feat) for additional castings of this spell on the same day.

A creature can benefit from only one tactical adaptation spell at a time.

半精灵成精的魔战版? :em020
名字是Tactical Adaptation才对
PFS Legal的Legal没删啦233333333333
« 上次编辑: 2018-09-09, 周日 00:20:57 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #392 于: 2018-10-16, 周二 19:45:05 »
幽影惑控(Shadow Enchantment)
出处:《异能国度》
学派:幻术系(幽影幻觉)[阴影]
等级:诗人/歌者3 奥能师/术士/法师3

动作:标准动作
成分:语言,姿势
范围:见下文
目标:见下文
持续:见下文
豁免:意志不相信,见下文
法抗:可

你运用来自幽影位面的物质,施展异能者、术士、法师2环以下惑控系法术的亦真亦幻的幻术版本。除非受影响的生物意志豁免成功,否则造成的伤害和其他效果正常运作。如果这个不被相信的惑控系法术有破坏效果,造成20%的伤害(如果适用)或20%的概率发生。如果被辨识出是幽影惑控,仅造成正常伤害的20%。

如果不相信的攻击有除了伤害之外的特殊效果,造成20%的效果(如果适用),或20%几率发生。无论不相信的豁免结果如何,受影响的生物都可以允许豁免模拟的法术。但DC根据幽影惑控的等级(3环)而不是原法术等级。物体,

物体,无心智生物,免疫影响心灵的生物,自动通过该法术的意志豁免。

高等幽影惑控(Shadow Enchantment, Greater)
学派:幻术系(幽影幻觉)[阴影]
等级:诗人/歌者6 奥能师/术士/法师6

动作:标准动作
成分:语言,姿势
范围:见下文
目标:见下文
持续:见下文
豁免:意志不相信,见下文
法抗:可

该法术作用类似幽影惑控,除了可模拟异能者、术士、法师5环以下惑控系法术。被辨识出是高等幽影惑控,效果为60%。

真视祷言(Litany Of Truth)
出处:《卡蒂亚,东方明珠》
学派:预言系(依赖语言)
等级:审判者6,圣骑士4

动作:迅捷动作
成分:语言,姿势,法器
范围:近距 (25尺+5尺/2等级)
目标:一个生物
持续:1轮
豁免:意志无效;
法抗:可

伴着对诡计连篇累牍的批判,你将目标从任意幻术中剥离而出。任意影响目标的幻术系法术和效果在持续时间压制,此外目标无法从隐蔽中获益。
当受到该法术影响时,目标不能再成为另一种带有‘祷言’关键字的法术的目标。

原文
剧透 -   :
A PC uses his own spell list to determine the level of the replicated spell. If the spell does not appear on his list, use the spell level that appears on the wizard's or psychic's list.

Shadow Enchantment
Source Occult Realms pg. 17
School illusion (shadow) [shadow]; Level arcanist 3, bard 3, skald 3, sorcerer 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief, see text; Spell Resistance yes
Description
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. Spells that deal damage or have other effects work as normal unless the affected creature succeeds at a Will save. If the disbelieved enchantment spell has a damaging effect, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow enchantment, a damaging spell deals only one-fifth (20%) the normal amount of damage.

If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow enchantment’s level (3rd) rather than the spell’s normal level. Objects, mindless creatures, and creatures immune to mind-affecting effects automatically succeed at their Will saves against this spell.

Shadow Enchantment, Greater
Source Occult Realms pg. 17
School illusion (shadow) [shadow]; Level arcanist 6, bard 6, skald 6, sorcerer 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief, see text; Spell Resistance yes
Description
This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or wizard enchantment spells of 5th level or lower. If the spell is recognized as a greater shadow enchantment, it’s only three-fifths (60%) as effective.

PFS Legal
Litany of Truth
Source Qadira, Jewel of the East pg. 33
School divination [language-dependent]; Level inquisitor 6, paladin 4
Casting
Casting Time 1 swift action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Description
With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion spells or effects affecting the target are suppressed for the spell’s duration. In addition, the target can’t benefit from concealment.

While subject to this spell, the target cannot be the target of another spell that has the word “litany” in the title.
« 上次编辑: 2018-10-16, 周二 19:46:40 由 咸鱼@翻译提不起劲 »

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Re: 自用自翻资源帖
« 回帖 #393 于: 2018-10-21, 周日 23:19:09 »
萨迦瓦守卫者
出自《初探内海 pg. 19》
分类:地区
需求:萨迦瓦
你曾服务于萨迦瓦卫队(Sargavan Guard),要么是一名殖民地副执政官,要么是原住的芒吉人正规军,并已经习惯在炎热的气温下穿着盔甲行动。当你身穿任何种类的盔甲时,该盔甲的防具检定减值下降1点,最低为0。


剧透 -  原文:
Sargavan Guard [Link]
Source Inner Sea Primer pg. 19
Requirement(s) Sargava
You served in the Sargavan Guard, either as a colonial sub-praetor or as a native Mwangi regular, and have grown accustomed to marching in hot temperatures while wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #394 于: 2018-10-21, 周日 23:52:02 »
萨迦瓦守卫者
出自《初探内海 pg. 19》
分类:地区
需求:萨迦瓦
你曾服务于萨迦瓦卫队(Sargavan Guard),要么是一名殖民地副执政官,要么是原住的芒吉人正规军,并已经习惯在炎热的气温下穿着盔甲行动。当你身穿任何种类的盔甲时,该盔甲的防具检定减值下降1点,最低为0。


剧透 -  原文:
Sargavan Guard [Link]
Source Inner Sea Primer pg. 19
Requirement(s) Sargava
You served in the Sargavan Guard, either as a colonial sub-praetor or as a native Mwangi regular, and have grown accustomed to marching in hot temperatures while wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.

这个是http://45.79.87.129/bbs/index.php?topic=83830.msg789092#msg789092 这个

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Re: 自用自翻资源帖
« 回帖 #395 于: 2018-10-27, 周六 21:35:56 »
 铠装磁铁(Gauntlet magnet) 出自《冒险家的武器库2》(Adventurer's Armory2),13页
价格:75gp 重量:1/2磅
类型:冒险装备
效果:这种特制磁铁用带子捆绑在手套上,其效力足以穿过皮革或是布料来吸引金属。铠装磁铁在你手持磁性的金属武器、盾牌或物品(例如钢或铁制品)时为对于卸武战技的CMD提供+2加值。它还会为作用目标为磁性物体的卸武检定提供+1加值。将一个这样的磁铁安装在手套上或把它移除需要一个整轮动作。

剧透 -  原文:
This specialized magnet straps onto a gauntlet and is powerful enough to attract metal even through leather or cloth. A gauntlet magnet provides a +2 bonus to your CMD against disarm attempts while holding a magnetic metal weapon, shield, or item (such as one made from steel or iron). It also provides a +1 bonus on disarm attempts made with the gauntlet against magnetic objects. Attaching one of these magnets to a gauntlet or removing it is a full-round action
« 上次编辑: 2018-10-27, 周六 21:38:26 由 北落 »
人生悲剧的第一幕始于成为父母子女。遗传、境遇、偶然——掌握我们命运的,终究还是这三种东西。

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职业变体
« 回帖 #396 于: 2018-11-16, 周五 21:24:25 »
心能剑客(Mind Sword)出自《异能源起》(Occult Origins pg. 20)
分类 圣武士职业变体
灵犀一剑,斩恨除恩,回眸不忘,似水无痕

灵犀剑(Mind Arsenal,Su):2级开始,心能剑客可以用近战武器进行念动攻击,此能力和法师通用学派的学徒之手类似,但以她的魅力取代智力进行相关计算。6级时,她可以消耗2次使用次数,以整轮动作对同一目标进行多次攻击,如同全力攻击动作。12级时,她可以仅消耗1次使用次数,以整轮动作将近战攻击和远程攻击结合起来攻击60尺内的不同目标,如同全力攻击动作。此能力取代圣疗。
剧透 -   :
学徒之手(Hand of the Apprentice, Su):你能让你的武器从你的手中飞出,打击一个敌人然后回到你手中。通过一个标准动作,你能使用一件近战武器作出一次30尺射程的单攻击。这次攻击视同投掷武器远程攻击,除了你用智力加值取代敏捷加值来决定攻击值(伤害依然使用力量加值)。此能力不能用于执行一项战技攻击。你能够每天使用此能力次数为“3+智力修正”。
接触疗法(Touch Treatment,Su):3级起,心能剑客能够消耗一次灵犀剑的使用次数来移除次级心灵有害状态——这和催眠师的同名能力类似。9级起,他能够移除任何次级或中级状态列表上的状态。15级起,他能够移除任何在次级、中级和高级状态列表上的状态。此能力取代恩惠。
剧透 -   :
次级状态(Minor Conditions):迷魂(Fascinated),战栗(shaken)。
中级状态(Moderate Conditions):困惑(Confused),晕眩(dazed),惊惧(frightened),恶心(sickened)。
高级状态(Greater Conditions):畏缩(Cowering),反胃(nauseated),恐慌(panicked),震慑(stunned)。
法术:心能剑客将以下法术加入法表,她可以像圣武士神术一样准备并施展它们。此能力取代引导正能量。
1环:侦测异能存在,法师之手,念动射弹,思维护盾I
2环:物体召来,遮盖思想,精神屏障I,思维护盾II
3环:智能壁垒I,精神屏障II,念动战技,思维护盾III
4环:智能壁垒II,心灵遥控,思维护盾IV,感知思维,意志钢塔I
剧透 -   :
Mind Sword
Source Occult Origins pg. 20
Veterans of mystical battles against demons of the Worldwound, mind swords merge psychic and divine power, probing and cleansing minds while their telekinetic blades cleave demonic flesh.

Mind Arsenal (Su): At 2nd level, a mind sword can make a telekinetic attack with a melee weapon. This functions as the hand of the apprentice universalist wizard school ability, but any calculations of that ability based on Intelligence are instead based on Charisma. At 6th level, a mind sword can expend two uses of this ability as a fullround action to attack the same opponent multiple times, as if using the full-attack action. At 12th level, a mind sword can expend one use of this ability as a full-round action to combine melee attacks and ranged attacks aimed at different targets within 60 feet as part of a single full-attack action. This ability replaces lay on hands.

Touch Treatment (Su): At 3rd level, a mind sword can expend one use of her mind arsenal ability to remove minor harmful mental conditions, as per the mesmerist touch treatment class feature (Pathfinder RPG Occult Adventures 43). At 9th level, she can remove moderate conditions, and at 15th level, she can remove major conditions. This ability replaces mercy.

Spells: A mind sword adds the following psychic spells to her paladin spell list at the listed spell levels: 1st—detect psychic significanceOA, mage hand, telekinetic projectileOA, thought shield IOA; 2nd—apport objectOA, enshroud thoughtsOA, mental barrier IOA, thought shield IIOA; 3rd—intellect fortress IOA, mental barrier IIOA, telekinetic maneuverOA, thought shield IIIOA; 4th—intellect fortress IIOA, telekinesis, thought shield IVOA, thoughtsenseOA, tower of iron will IOA. The mind sword can prepare and cast these psychic spells as divine paladin spells. However, the mind sword cannot use these spells for item creation, including making potions or scrolls of these spells. This ability replaces channel positive energy.

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Re: 自用自翻资源帖
« 回帖 #397 于: 2019-01-06, 周日 15:33:48 »
第一个是girigiripony翻译的,但有些难找出来我不会说我已找了它第3次,特此列出
http://www.goddessfantasy.net/bbs/index.php?topic=94725.msg878289#msg878289

疫病恐惧(Nosophobia)
出自《第一世界的遗产 pg. 12》
侏儒是类人生物而不是精类生物,因此他们不会对利齿之森中影响精类的黑色瘟疫特别敏感。但无论如何,这些侏儒的成长就伴随着对黑色瘟疫的恐惧,并因此狂热地训练他们的身体来抵御这些疾病。这些侏儒在对抗疾病和毒素,包括魔法疾病的豁免上获得+4加值。这个种族特性替换了工作狂。
剧透 -   :
Nosophobia
Source Legacy of the First World pg. 12
Gnomes are humanoid, rather than fey, and are therefore not particularly susceptible to the Darkblight contagion afflicting the fey of the Fangwood. Nevertheless, many gnomes grow up fearing its taint and are obsessive about training their bodies to stave off illness of all kinds. These gnomes gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This racial trait replaces obsessive.



精类坚韧(Fey Fortitude)
出自《边缘英雄 pg. 16》
拥有此特性的侏儒被注入了与生命的连系。他们在对抗死亡效果的豁免上获得+2种族加值。此特性取代了武器熟悉。
剧透 -   :
Fey Fortitude
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait are infused with a connection to life. They gain a +2 racial bonus on saves to resist death effects.

This replaces weapon familiarity.

艺术才华(Artistic)
出自《边缘英雄 pg. 16》
拥有此特性的侏儒在自选的1项表演检定上获得+2种族加值。此特性取代了工作狂。
剧透 -   :
Artistic
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait gain a +2 racial bonus on a Perform skill of their choice.

This replaces obsessive.
« 上次编辑: 2019-01-06, 周日 16:10:21 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #398 于: 2019-01-27, 周日 19:23:53 »
调和灵药
来源 Pathfinder #125: 溺水者之塔 pg. 21
中等塑能系灵光; CL 7th
无位置; 价格 1,100 gp; 重量t —
描述
这种调和灵药是一盎司蓝金色的冒泡液体。喝下这种灵药1分钟之内,蓝金色的光环围绕着饮用者,发出一根蜡烛一样的光。饮用者在此期间施展的奥术法术的豁免DC获得+1增强加值,并且这些法术可以被下列一个超魔专长增强还不会延长施法时间:法术扩展,法术延时,法术默发,法术定发。饮用者在调和灵药的影响下时的每次施法都可以选择不同的超魔专长来增强法术。
制造要求:制造奇物, 秘法调和; 花费 650 gp

剧透 -   :
Elixir of Concordance
Source Pathfinder #125: Tower of the Drowned Dead pg. 21
Aura moderate evocation; CL 7th
Slot none; Price 1,100 gp; Weight —
Description
This elixir is barely an ounce of blue-gold bubbling liquid. For 1 minute after drinking this elixir, a blue-gold aura surrounds the imbiber, shining light as per a candle. Each arcane spell cast by the imbiber during this time gains a +1 enhancement bonus to the DC of saving throws against the spell, and the spell can be cast as if one of the following metamagic feats were applied to it without increasing the spell level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. The imbiber can choose which metamagic feat to apply each time she casts a spell and can use different metamagic feats throughout the duration of the elixir’s effects.
Construction
Requirements Craft Wondrous Item, arcane concordance; Cost 650 gp

译注:比秘法调和强的地方在于每次施法都可以选不同的专长啊!
« 上次编辑: 2019-02-02, 周六 16:27:32 由 longman123 »

离线 白猫

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Re: 自用自翻资源帖
« 回帖 #399 于: 2019-01-27, 周日 19:31:06 »
为啥会翻成长生不老
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。