作者 主题: 【Bestiary 5】囚心菌(Zygomind)  (阅读 48181 次)

副标题: 身是心的囚牢,身则受困于世界(这句话用在这里不太对吧

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【Bestiary 5】囚心菌(Zygomind)
« 于: 2021-01-10, 周日 20:35:33 »
这个庞大的真菌仿佛一个笼子,其内闪烁着诡异的光芒。

囚心菌,CR18
XP 153600
绝对中立 超巨型 植物
先攻 +7;感官 盲视100呎;昏暗视觉察觉 +7
灵光 迷诱灵光(300尺,DC36,10轮)恶臭(100尺,DC29,2d4轮)

防御

AC 24,碰触 9,措手不及 17(+7敏捷,+15天防,-8体型)
HP 266(28d8+140);快速痊癒 20
强韧 +21,反射 +16,意志 +16
伤害减免(若有) 20/魔法和挥砍
免疫 植物特性
法术抗力(若有) 29
特殊防御 全域视野

攻击

速度 5尺,攀爬5尺
近战 4触须+23(2d8+10附加攫抓和催眠孢子)
占据 30尺;触及 30尺(触须50尺)
特殊攻击 紧勒(2d8+10)唤起尸骸,诱捕(DC29附加催眠孢子,1d10轮,硬度5,hp10)封闭现实,催眠孢子
类法术能力(CL18;专注+30)
任意–
高等塑造心像结界

数据

力量 31,敏捷 25,体质 20,智力 -,感知 24,魅力 35
BAB +21;CMB +39(攫抓+43);CMD 56(无法绊摔)
技能 攀爬+18
特殊能力 孢子爆发

生态背景

环境 任何温带
组织 单独
财宝 无或 incidental

特殊能力

唤起尸骸(Create Undead,SU):受困于囚心菌的无助生物每天都会受到1点体质吸取。因此死去的尸骸将被转化为不死生物(一般是骷髅或僵尸)这些不死生物将从菌体中走出,并受其控制。他们的挥击,爪抓和啮咬都将附带催眠孢子的效果,未通过豁免的生物都将不由自主向囚心菌走去。只要这些不死生物位于其半径10公里范围内都能保持这种链接。而离开10公里外的不死生物将不受囚心菌思维控制,也不再拥有催眠孢子的能力。
迷诱灵光(Fascinating Aura ,SU):处于囚心菌300尺范围内的生物需要通过DC36的意志豁免,否则将会被其散发出的令人感到舒缓的气息所迷住。大多数情况下若囚心菌已发起攻击则毫无作用(因为这会破除迷魂效果)所以这主要是用以诱捕那些远离它的生物,但即便已受到攻击但仍未通过豁免也会陷入封闭现实能力。豁免DC基于魅力。
封闭现实(Seamless Reality ,SU):任何进入迷诱灵光且未通过豁免的生物,或受催眠孢子影响未通过DC29意志豁免的生物都将被吸收入囚心菌的心像结界之中。在这里极为隐秘且危险,在这里的生物会觉得时间过得飞快。除此以外这与其他心像结界无异。被困在这里的肉体会以每轮5尺的速度接近囚心菌。一旦进入其内则会躺下,沉浸于囚心菌的幻想并为其提供养料。受迷诱灵光影响的生物若通过意志豁免则可抵抗不进入其中。但没有生物能发现已经进入了心像结界之中。豁免DC基于体质。
催眠孢子(Soporific Spores,EX):与囚心菌发生物理接触的生物若未通过DC29的意志豁免则会沉睡1d4天。此时其豁免及认知被拉入囚心菌的心像结界的检定受到-5罚值。通过豁免的生物在接下来24小时内将免疫该效果。豁免DC基于体质。
孢子爆发(Spore Explosion,SU):在囚心菌被摧毁后将会炸裂成无数的孢子,重新飘回太空,经历数千年的漂泊后再次落向智能生物的聚集地。

物质位面有着许多灾厄,诸如飓风,地震和瘟疫,但这远没有囚心菌这般具有潜伏性和灭绝性。这些巨大的真菌会漂浮在太空之中,向智能生物的聚集地投放自己的菌丝。最初的囚心菌难以被发现且不会表现出危害性,因为人们只会发现一些动物和智力低下的生物消失。但失踪的生物智力会逐渐升高,他们都会迷失于囚心菌的环境之中,在数天或者数周后化为被感染的亡灵返回族群,然后待会更多的牺牲品。而在短短数月内囚心菌就可以摧毁一个小型城镇,并成长为500尺大小的庞然大物。
当你能看到囚心菌的身形穿过树木出现,那对这片区域的智能生物而言已经为时已晚,因为这说明大部分的生物已经落入其魔掌之中。而想要研究其存在得人将会落入心像结界,且不会意识到已经陷入到想要摧毁对象的控制之中。囚心菌会巧妙地奴役更多的生命,以扩大自己的力量—其甚至可以重现整个城市的幻想,仿佛城市就被其吞噬了一般。倘若派遣军队进攻囚心菌,这些冲锋陷阵的士兵的身心将会慢慢与囚心菌融为一体。而最为讽刺的是他们会认为自己击败了险恶的植物取得了胜利,荣归故里,然后在荣耀之中安度晚年。而现实则是其身躯化为了囚心菌的养料,最后转化为了不死生物。
而驱使不死生物的特性使得这类植物容易被发现。尤其是僵尸或其他凶恶的不死生物若在感染其他受害者后,受害者呈现出会向某个方向缓慢走去的倾向的话。一些专注的探险者可以跟随它们的脚步,虽然其极度缓慢的移动速度对于任何人的耐心都是一个巨大的挑战。当然除此以外还有一些线索,比如一个城镇突发性的群体梦游时间,或者一些伐木工人在听到一些低语声后一同消失于森林之中等。
在追随囚心菌踪迹的人会看到缓慢前行着的失去心智的受害者。但没有任何办法能帮其脱离束缚,只能短暂地将这种情况压制下去。有些大胆鲁莽的冒险者会选择敞开心智以潜入幻境,以便从内而外地解放这些生物的心智。但这是非常危险得,因为冒险者的身体会自主地开始行走,而心智则需要说服整座城市的人们他们都身处环境之中。强大的异能施法者能使用心像结界等法术的话,在运气好的时候可以使受困者得到解脱,但精神体的强行脱离会引起囚心菌的注意,并引来它猛烈的反击。
时间越久,被困其中的生物甚至能找到真正的武器,护具和魔法物品,这是从被其吸干的尸体身上获取的。当然睿智的冒险家必须意识到在环境中看到这些很可能只是幻象的一部分。一旦走入囚心菌之中,若非强大的异能者或熟知心像结界的效果及危险得生物便再难认知世界的真伪。囚心菌会竭尽全力让他们产生他们正自由地生活在世界上的错觉。
完全体的囚心菌可高达500尺,形成一个半径10英里的球体,其中裹着无数的生物。当然一般来说它们都只能生长到25-40尺高,重约40000lb。

剧透 -   :
Zygomind
This enormous fungus looks like a cage, and a strange glow
emanates from within.
ZYGOMIND  CR 18
XP 153,600
N Colossal plant
Init +7; Senses blindsight 100 ft., low-light vision; Perception +7
Auras fascinating aura (300 ft., DC 36, 10 rounds), stench (100 ft.,
DC 29, 2d4 rounds)
DEFENSE
AC 24, touch 9, flat-footed 17 (+7 Dex, +15 natural, –8 size)
hp 266 (28d8+140); fast healing 20
Fort +21, Ref +16, Will +16
Defensive Abilities all-around vision, DR 20/magic and
slashing; Immune plant traits; SR 29
OFFENSE
Speed 5 ft., climb 5 ft.
Melee 4 tentacles +23 (2d8+10 plus grab and soporific spores)
Space 30 ft.; Reach 30 ft. (50 ft. with tentacles)
Special Attacks constrict (2d8+10), create undead, entrap
(DC 29 plus soporific spores, 1d10 rounds, hardness 5, hp 10),
seamless reality, soporific spores
Spell-Like Abilities (CL 18th; concentration +30)
At will—greater create mindscape OA
STATISTICS
Str 31, Dex 25, Con 20, Int —, Wis 24, Cha 35
Base Atk +21; CMB +39 (+43 grapple); CMD 56 (can’t be tripped)
Skills Climb +18
SQ spore explosion
ECOLOGY
Environment any temperate
Organization solitary
Treasure none or incidental
SPECIAL ABILITIES
Create Undead (Su) A helpless body lying prone in a
zygomind’s space takes 1 point of Constitution drain each
day. A body that dies in this way rises as a mindless,
corporeal undead (typically a skeleton or a zombie). Undead
created by the zygomind wander forth from the plant,
carrying its insidious mindscape within them. Their slam,
claw, and bite attacks gain the zygomind’s soporific spores
ability, and any creature that falls prey to the mindscape
is compelled to walk toward the zygomind, regardless of
its distance away. Undead retain this connection as long
as they remain within 10 miles of the zygomind. Undead
beyond 10 miles of the zygomind become free-willed
undead, losing their connection to the mindscape and the
soporific spores ability.
Fascinating Aura (Su) Creatures within 300 feet of a zygomind
must succeed at a DC 36 Will save each round or become
fascinated by the plant’s soothing mental commands. Since
in most cases a known zygomind is an obvious threat (thus
breaking the fascinated effect), this ability mainly assists an
undetected zygomind, though even creatures who know of
the zygomind’s threat are still exposed to the zygomind’s
seamless reality ability if they fail the saving throw. The save
DC is Charisma-based.
Seamless Reality (Su) Any creature that enters a zygomind’s
space, fails its save against the zygomind’s fascinating aura,
or is subjected to the zygomind’s soporific spores must
succeed at a DC 29 Will save or be sucked into the zygomind’s
mindscape (Occult Adventures 234). The zygomind’s
mindscape is veiled and harmful, and time moves quickly for
creatures inside it. It otherwise acts in all ways as the plane
from which the affected creature entered the mindscape.
Unlike the bodies of creatures whose consciousnesses are
stuck in other mindscapes, the bodies of creatures whose
minds are stuck in a zygomind’s mindscape are able to move;
they invariably approach the zygomind at rate of 5 feet per
round. Once within the zygomind’s space, the victims lie
prone, allowing the zygomind to slowly absorb the bodies’
nutrients as their minds wander a false reality. A creature
caught in the zygomind’s fascinating aura must succeed at a
saving throw to avoid entering the mindscape each round it
remains fascinated. A creature is not aware that it has entered
the mindscape. The save DC is Constitution-based.
Soporific Spores (Ex) A creature that comes into physical
contact with a zygomind must succeed at a DC 29 Will save
or fall asleep for 1d4 days. Such creatures take a –5 penalty
on saves and checks to realize they are in the zygomind’s
mindscape. Creatures that succeed at their saves are immune
to the zygomind’s soporific spores for 24 hours. The save DC
is Constitution-based.
Spore Explosion (Su) When a zygomind is destroyed, it
explodes in a cloud of ethereal spores that typically find their
way back into space, sometimes floating along the solar
winds for thousands of years before gravitating back toward
a new bastion of intelligent life.
Civilizations across the Material Plane fear many
disasters—hurricanes, earthquakes, plagues, and more—
but few things spell doom for a settlement with such
insidious certainty as a flourishing zygomind. These
massive fungi float through space as ethereal spores,
spreading their cloying mycelia wherever creatures of
intelligence thrive. The presence of a young zygomind is
at first innocuous and difficult to detect, as animals and
other creatures of low intelligence begin to disappear.
Eventually, more intelligent creatures track their prey
to the site and become lost themselves, wandering back
toward civilization days or even weeks later as infected
undead, dominated with the instinct to bring ever-
greater intellects into the zygomind’s power. Over the
course of only a few months, a growing zygomind can
decimate a small city, rapidly accelerating its growth into
a 500-foot monstrosity.
By the time a zygomind becomes visible above the
treeline, it is likely too late for the intelligent life of the
region; the zygomind’s insidious psychic trap defeats any
resistance that most such creatures can mount. Frequently,
those investigating the zygomind slip seamlessly into
an alternate reality without realizing that they’ve fallen
under the power of the very thing they sought to destroy. A
zygomind’s mindscape only becomes more convincing as
it subtly enslaves more and more minds—the fungus can
reconstruct whole cities, even as the real-world inhabitants
of those settlements proceed somnambulistically into
the zygomind. Entire armies have marched upon mature
zygominds, intent on ridding the region of the scourge,
only to halt their assault mid-charge and plod calmly, rank
by rank, into the zygomind’s physical and psychic grasp.
The cruel irony of the plant’s trap is that these soldiers
likely live the rest of their lives believing themselves
victorious, forming memories of defeating the insidious
fungus, returning home to their loving families, and
eventually dying after a long and productive life, while
in the real world the zygomind’s mycelium sucks the
nutrients from their helpless bodies and transforms them
into undead minions.
The wide-ranging habits of a zygomind’s minions
make the fungi relatively easy to track for those who
know of the obscure creatures. Stories of zombies or
other virulent undead can sometimes point toward a
zygomind’s influence, especially if the undead’s victims
tend to wander off in a certain direction after infection.
A particularly dedicated adventurer could follow one of
these enthralled creatures for the entire journey back to
the fungus, though the pace the victim sets often proves
excruciatingly slow to all but the most patient individuals.
Subtler clues could hint at a zygomind’s influence as well,
such as a sudden rash of sleepwalking in a nearby town or
whispered rumors about a logging camp whose workers
all disappeared into the forest together without a word.
Those with the wherewithal to follow the clues to
the zygomind invariably encounter a horde of slowly
shuffling, mindscape-bound victims on their way to offer
themselves to the fungus. Attempting to shake these
victims out of their torpor produces no effect, and
forcibly restraining them is a temporary solution
at best. Occasionally, certain brave or foolhardy
adventurers submit themselves willingly to a
zygomind’s mindscape, hoping to free the minds
of those trapped within. This is a path fraught
with peril, though, for the adventurers’ bodies
approach the zygomind at the same rate, and the
adventurers’ consciousnesses face the monumental
challenge of trying to prove to a city of people that their
world is a false construction. Powerful psychic spellcasters
have had some luck helping victims escape by using spells
such as mindscape door OA , but such forcible egress from
the zygomind’s mindscape draws the attention of the
zygomind itself, and it lashes out instinctively at these
psychic invaders.
Depending on how long a zygomind has infested an
area, a creature who is able to avoid being trapped in the
mindscape could find a veritable hoard of weapons, armor,
and magic items within the cage of its body, discarded as
the bodies that brought them withered away, then rose
as undead. Of course, a canny adventurer must always
be aware that the discovery of such a trove within the
fungus could simply be one more illusion imposed by the
zygomind’s mindscape. Once a creature has had contact
with a zygomind, it can never again truly be certain that
the world it inhabits is the real one without the aid of
powerful psychic magic or of those familiar with the logic
and perils of mindscapes—yet even then, the zygomind
smoothly creates the illusions of such individuals and
abilities to reassure victims that they are indeed free.
When fully grown, a zygomind can reach a height of
500 feet, and its mycelium can stretch for 10 miles in all
directions, comprising hundreds of tons of biomass. The
main cage is usually 25–40 feet in diameter and weighs
around 40,000 pounds.

« 上次编辑: 2021-01-15, 周五 23:16:27 由 雾音 »
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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #1 于: 2021-01-10, 周日 20:41:10 »
缸中之脑真菌版
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #2 于: 2021-01-10, 周日 20:41:47 »
300尺外射死就行了(

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #3 于: 2021-01-10, 周日 20:43:38 »
300尺外射死就行了(
看描述这玩意喜欢蹲树林……
飞到300尺外高空射死就可以了(
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #4 于: 2021-01-10, 周日 20:59:31 »
300尺外射死就行了(
看描述这玩意喜欢蹲树林……
飞到300尺外高空射死就可以了(
:em021 法师超远距离攻击在路上了
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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #5 于: 2021-01-11, 周一 10:12:19 »
伤害减免(若有) 20/魔法和挥砍
抗力 [抗力类型][抗力数值];免疫 植物特性
是不是忘记填了
海豹真是太可爱啦

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #6 于: 2021-01-11, 周一 10:47:40 »
伤害减免(若有) 20/魔法和挥砍
抗力 [抗力类型][抗力数值];免疫 植物特性
是不是忘记填了
的确是没有的
https://www.d20pfsrd.com/bestiary/monster-listings/plants/zygomind/

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #7 于: 2021-01-11, 周一 17:42:49 »
伤害减免(若有) 20/魔法和挥砍
抗力 [抗力类型][抗力数值];免疫 植物特性
是不是忘记填了
的确是没有的
https://www.d20pfsrd.com/bestiary/monster-listings/plants/zygomind/
那就是忘记删掉这两个框了
海豹真是太可爱啦

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #8 于: 2021-01-12, 周二 18:00:19 »
感觉很有意思可惜图片没有气势

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Re: 【Bestiary 5】囚心菌(Zygomind)
« 回帖 #9 于: 2021-01-13, 周三 19:23:22 »
用这个可以很简单就写个模组,甚至如果多用点心,写个短一点的ap都可以了呐
就算挖坟我也要说!